Wow heh, everything falls back onto topic after all
lol, nicely done!
And some good points too. At the moment I'm... "reasonably confident(tm)" that GW2 will be half-decent, and I plan to give it a run out. I can agree that it has elements of Aion in there, but it has far more to back it up. I pre-ordered (duh) and played Aion for a while, and really didn't like it - it felt like most other Korean MMOs of the time, devoid of real character and full of grind
Also pretty lifeless in places, travelling the map felt really quite surreal to me - like some kind of flick-book of grind spots and utterly empty landscape in-between
Crap, I see the rails disappearing into the distance again...
This question is a nasty mess because I want to be able to go through any window and door I want, however I dont want people walking through me and getting shot in the back. I also want to be able to run through someone to get away from a grenade,however I hate it when I share a window with someone and their graphics get on mine affecting my shot. I say make it a server option and it will work itself out.
hehe, very well put indeed
I agree, it will certainly have both positive and negative effects in several areas. However, the server option approach could be a thorn in the side of the community - by that I mean it could further sub-divide what is already a small group of players. The current player base is split between 3 game modes - adding a collision option for the server leaves us with a 6-way split of the current player base. Going on what I see when I play - 1000-1500 concurrent players - well, we could do with not slicing that any more if we can avoid it
There are also impending mods, which don't necessarily work only on the current counts in terms of splitting players - they could attract brand new ones after all - but those will still apply a split to the community in some way.
If at all possible, I'd love to see a test version - for example the "beta" that was re-released to mass test some changes - with the collision model in. Couple that with 5 or so test servers, and give it a short run in the wild - and gather some immediate feedback from that testing. I'm thinking it's possible to get a fairly balanced system, giving a good compromise by balancing as many pros and as few cons as possible. I know that sounds like a perfect scenario, but something in the middle should be possible
However, I don't know if TWI have the resource to do it alongside the current plans - because it could be a pain in the arse to get right