For fun over the weekend, I started running hemoclobber with EVERY perk that I played.
Support = 2 shotguns + hemoclobber
Demo = M32 + hemoclobber
Sharpie = max upgraded xbow + hemoclobber
That's as far as I got in my perks played [minus zerk, but that perk makes sense to use the hemoclobber ]
Qualifying admission -> I did not play any HOE, just Hard/SUI Survival mode and some Biolapse Weekly attempts until success
The hemo erases so many poor judgements where you find yourself in a spot you should likely pay for in a death.
Is there currently something more useful on ALL perks that can basically become a "get out of jail free card"?
Even if you don't need it to bail yourself out, it can save multiple teammates in a pinch and give them just enough of an hp boost to survive a pair of raging FP's, for example.
Support = 2 shotguns + hemoclobber
Demo = M32 + hemoclobber
Sharpie = max upgraded xbow + hemoclobber
That's as far as I got in my perks played [minus zerk, but that perk makes sense to use the hemoclobber ]
Qualifying admission -> I did not play any HOE, just Hard/SUI Survival mode and some Biolapse Weekly attempts until success
The hemo erases so many poor judgements where you find yourself in a spot you should likely pay for in a death.
Is there currently something more useful on ALL perks that can basically become a "get out of jail free card"?
Even if you don't need it to bail yourself out, it can save multiple teammates in a pinch and give them just enough of an hp boost to survive a pair of raging FP's, for example.