Yoshiro closed
his topic with server suggestions already, but I couldn't post it before so here it is. I hope he can see it
- reserved slots for admins, users with multiple options (kick player w/ lowest score, w/ lowest score per hour, shortest game session etc)
- mods friendly server support, so mods and original game can run on the same server and client (players don't have to run other client to play mods = mods don't split community)
- on player demand server writes a message what addons/mods/settings server is running, so e.g. clans can check if opponents server is configured properly for league
- enable/disable option to show player informations about steam groups and friends connected to server
- pure server option (players with modified config files* and game files cannon join server/server shows msg which files and how are modified - to catch exploiter intermediately)
- easy in-game admin menu (old amx mod from CS comes to my mind) to manage most important and commonly used server settings would be something extra
and +1 to all what others wrote in Yoshiro's, plus the most important: Ostfront/Classic gamemode setting for public servers w/o all non related to original RO gameplay features (e.g. mobile respawns, UAV, minimap), but with ranked or unranked option. Realism mode w/o fancy HUD only won't do the job. I believe modders can disable all of these unwanted things anyways, so why we would split community even more?
*) I'm not talking here about keyboard settings of course, but ini exploiters, well known from RO:O