There has been a current trend in Killing Floor towards Begginer Poundamonium Servers. This is much, much more difficult than the average begginer game, and is very intense. In it, you will have basically infinite money after the first round, due to the number of Fleshpounds killed. Surviving the first round, however, is quite difficult, especially for those who do not begin with a weapon. After that, you fight with whatever weapons you want, but are swarmed with huge amounts of only fleshpounds. This sounds easier on paper. Even experienced players can get killed by them. If the squad is filled, it can reach to 150 Fleshpounds in a wave. So, in summary, it is a very intense, difficult game.
Also, it gives players a new level of intensity. This has, for a number of players, acted as a new passtime, especially those that find the average game boring after a while. Fleshpounds give some very good gameplay that cannot be given by normal specimens.
But, unfortunatley, theres always those who will try to use this to grind perks up by cheating tactics. Those players usually get massacred once they try to play the normal game without said gltiches and cheap tricks, but they still do it. These players have been causing outrage among the communities, as some non-poundamonium players want to get rid of perks for poundamonium, while us that just want to play using this high-intensity mutator don't want to be robbed of our perks. Seriously, the cheaters will always use cheap tricks for perks, and, in this case, they are the minority on poundamonium servers. But trying to destroy a perfectly viable game mode just to get at the occaisonal cheater who will be destroyed when he tries the normal game anyways, is just wrong. Let them be killed when they try the normal game. And let us please pit ourselves against hordes of fleshpounds and not have to worry about switching between modes in order to level our perks to fight said fleshpounds.
Also, it gives players a new level of intensity. This has, for a number of players, acted as a new passtime, especially those that find the average game boring after a while. Fleshpounds give some very good gameplay that cannot be given by normal specimens.
But, unfortunatley, theres always those who will try to use this to grind perks up by cheating tactics. Those players usually get massacred once they try to play the normal game without said gltiches and cheap tricks, but they still do it. These players have been causing outrage among the communities, as some non-poundamonium players want to get rid of perks for poundamonium, while us that just want to play using this high-intensity mutator don't want to be robbed of our perks. Seriously, the cheaters will always use cheap tricks for perks, and, in this case, they are the minority on poundamonium servers. But trying to destroy a perfectly viable game mode just to get at the occaisonal cheater who will be destroyed when he tries the normal game anyways, is just wrong. Let them be killed when they try the normal game. And let us please pit ourselves against hordes of fleshpounds and not have to worry about switching between modes in order to level our perks to fight said fleshpounds.