Well I'll give you 10 out of 10 for trying to defend the indefensible, at least. The bandaging mechanic in RO2 is rubbish from top to bottom and it needs sorting out if not removing entirely (with the former being more likely than the latter). Continue to split hairs if you wish to but as far as I'm concerned this is all symptomatic of a botched mechanic.
If it were definitively true that hitbox invulnerability resulting from bandage use were an
unavoidable aspect of the bandaging/bleeding system instead of just an oversight or a glitch, then I could agree with you. Too much dirty bathwater, not enough baby.
But on the other if it
is fixable, it's hardly a "knock-out punch" to the system nor to my "defense" of it. Hardly splitting hairs, I'm sorry.
I'm just saying that if you remove bandaging entirely you are left with a bleedout mechanic that, while offering
eventual certain death upon wounding (and therefore 1 shot 1 kill well most of the time), does not offer an aspect that does occur with bandaging which I see as an overall positive from "both sides of the bandage": the risk/reward of choosing to
do something about the fact that you are bleeding rather than just play as usual until you die off. As I said before, I don't know how many guys I've shot while they are trying to bandage themselves or how many times you see a guy who obviously gets wounded and then immediately goes for cover for a safe place to bandage. So, with bandaging, in order to continue playing as if nothing happened, the player has to make a decision as to whether he would rather survive or just let himself die. If he wants to survive, the player must take the risk of taking a course of action other than fighting, potentially leaving himself vulnerable or giving his enemy a moment unopposed, and is rewarded with survival at least until he is shot again --less the already lost hit points, of course.
Fix the hitbox invulnerability issue,
maybe make bandaging take more time, and it's all baby, no bathwater.