FYI, range dosn't effect HE shells, only AP and APCRI havent read through all the pages here but i am quiet angry with some tank behaviour in the game. Ok, luck is normal but last time i got killed in a perfect angled Tiger tank by a SU 76 which fired HE SHELLS at more than 1000 m (!!!) distance. (some people here might now me already from the game > i know how to angle the tiger)
It dose thats why there was two sets of numbers
6/9
6/6
6/6
The first number is the "/76" the second is the "/85"
the incressed armor only affected the turret any way.
and the KV-1 in game uses is the reduced armor vertion not the KV-1 with the extra armor. If it was then it would be like so.
front= 11
side= 8
rear= 8
Sure they don't. That doesn't change the fact that it was absurd getting killed in my situation. ...FYI, range dosn't effect HE shells, only AP and APCR
Ok but why would they put a light version of KV1 into the game those were not even produced in large numbers plus the model in game looks like the heavy armored version.
Using that map you should be able to see that the PIII penetrates the IS2 at 1000...
If it's the map I'm thinking of, the longest distance between the tanks is 750m. You need APCR to kill the JS-2 at 750m, but you can do it.It's possible that things like the Pz III penetrating the IS2 at longer ranges are weirdnesses that simply slipped through testing, due to the fact that many official maps don't have certain matchups between tanks.
I took out the IS2 from 800 meters with only AP ammo in my Panzer III. I must have fired about 10 shots to do it but end the end the IS2's armour is not realistic.If it's the map I'm thinking of, the longest distance between the tanks is 750m. You need APCR to kill the JS-2 at 750m, but you can do it.
Bascially, all the Russian tanks, expect possibly the T-60, have the drivers' hatch coded as a weak spot. This gives you a 1 shot kill on those tanks, with the exception of the SU-76, because the ammo storage is located in a different place.
The kill the SU-76 with 1 shot, from the front, aim to the right of, and a tad below the gun barrel.
I took out the IS2 from 800 meters with only AP ammo in my Panzer III. I must have fired about 10 shots to do it but end the end the IS2's armour is not realistic.
Thin-skinned vehicles such as the BA-64 and the SdKfz.251 (German halftrack) usually did survive hits from large caliber AP rounds. The armor would be penetrated, the round would pass through the interior, then punch right back out the other side and continue downrange. Normally the armor on these vehicles was much softer than that on tanks, which reduced spalling and shrapnel when penetrated. Any soldiers located between the entrance and exit holes would take more damage than the vehicle did. Only when the engine or transmission were hit would sufficient damage be done to render the vehicle inoperable.
Hit one with an HE round and it's a totally different story. You would likely get penetration of the near-side armor, followed by the round going off inside. What happens when the round detonates in the interior is pretty much terminal for vehicle and passengers alike.