Hi, I've been playing beta for a couple of days, and it seems sides aren't balanced.
First of all, axis mp40 is way too accurate, you can empty a full clip and still aim easily. It should be balanced to fit ppsh efficiency. It doesn't matter if the real mp40 was the best in WWII, red orchestra is a game, and as a fps both sides should be balanced.
Except for GrainElevator maps are easier for axis. Baracks is a good example, the map should be balanced since it's not 1 team defending and the other one attacking, but it's not. Axis can easily spawnkill allies.
Appartements isn't balanced either. A and B are too easy to capture, and C and D too hard. A/B should be a bit harder, and C/D a bit easier ( Add more places for attackers, currently allies can only use a couple of way for attack, it's a dead end. )
I don't like fallenfighter so I can't tell about balance, I didn't play a lot on this map. But maybe objectives shouldn't be in the middle of nowhere surrounded by building ...
RedOctoberFactory seems quite balanced, except for the allies reinforcements bug .
I don't really play tank maps, so I can't tell for sure but aren't axis tank better than allies tank ? Same as before, it's FPS, not WWII, balance is the key.
I've seen lots of game where players don't join allies and wait to join axis ( It's not 1 or 2 players, I've seen an entire server doing that. They waited for someone to join allies and were spaming 'join axis' button ... )
So, what do you think about it ? A FPS can't go on if sides aren't balanced.
First of all, axis mp40 is way too accurate, you can empty a full clip and still aim easily. It should be balanced to fit ppsh efficiency. It doesn't matter if the real mp40 was the best in WWII, red orchestra is a game, and as a fps both sides should be balanced.
Except for GrainElevator maps are easier for axis. Baracks is a good example, the map should be balanced since it's not 1 team defending and the other one attacking, but it's not. Axis can easily spawnkill allies.
Appartements isn't balanced either. A and B are too easy to capture, and C and D too hard. A/B should be a bit harder, and C/D a bit easier ( Add more places for attackers, currently allies can only use a couple of way for attack, it's a dead end. )
I don't like fallenfighter so I can't tell about balance, I didn't play a lot on this map. But maybe objectives shouldn't be in the middle of nowhere surrounded by building ...
RedOctoberFactory seems quite balanced, except for the allies reinforcements bug .
I don't really play tank maps, so I can't tell for sure but aren't axis tank better than allies tank ? Same as before, it's FPS, not WWII, balance is the key.
I've seen lots of game where players don't join allies and wait to join axis ( It's not 1 or 2 players, I've seen an entire server doing that. They waited for someone to join allies and were spaming 'join axis' button ... )
So, what do you think about it ? A FPS can't go on if sides aren't balanced.