******Shurek ducks behind fence that appears to be wodden. Good thing there's no shell penetration on static meshes
Fixed
Video games have there own logic.
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******Shurek ducks behind fence that appears to be wodden. Good thing there's no shell penetration on static meshes
Oh noes... we're about to spin off into penetration equations. Fascinating stuff - but WHAT a *****
Go for it, guys...
******Shurek ducks behind wooden fence. Good thing there's no shell penetration on static meshes
Speaking of which, there used to be a great video on YouTube of US Marine Corps small arms penetration testing on common building materials. Timber, Dry Wall, CMU, etc. Great video, but I can't seem to find it.
"Normalization" is dependent on the round - it is one of those constants that needs to vary dependent (primarily) on the incoming projectile's ogive configuration
K is relevant to hardness and toughness, both obliquity and t/d influence toughness, so K is NOT a constant for a specific armor, but we can simplify this issue by regarding k as a constant because when t/d is not very low or high, de marre equation's accuracy is acceptable.
The problem of doing the whole thing on a very tight budget first time around - another time, with a bigger budget...
Interesting point, Jeff. I'm always happy to be able to discard factors with limited/negligible effect Anything to simplify the math down!
Any idea how this works out for larger caliber rounds such as the Soviet 85mm? At the time, the Soviets seemed to take quite an interest in this?
Aha - hence the very high BHN in thinner Soviet armours of the period? Just never heard a specific acronym for it before... thanks!