Although sometimes Kiting is necessary, for instance...
Scroll down for TL;DR version.
Suicidal DarktunnelsV2
You find yourself as the only one alive, and as a beserker at that!(lol irony)
You're in the cramped tunnels and you have a FP in the front a Scrake behind him and 3 sirens behind them.
You have a Katana, two clips of pistol ammo, and 0 grenades left. Your best bet would be to haul *** till the FP gets pissed and chases you. Once that happens you take care of him. Shortly after the scrake would catch up to you and offer himself as a free point. Now you're left with 3 sirens. You could use your pistol to take care of them, but generally the risk free option is to lure them around a corner and pick em off in melee range one by one.
If ZEDS were to enrage, well shi- idk the thought of Kenyan Sirens running around would keep me up at night. I however could see Scrakes enraging early, which could make them easily more deadly than the fleshpound.
However having them respawn would just be more of an annoyance rather than a solution.
Having free thought AI would be something interesting, rather than having zeds just take the easiest route to you. They could choose to take the scenic route, even if it would mean taking twice as long to get to you.
For instance...
Manor:
When a Group of survivors hold out near the bottom of stairs at the cave entrance to the boiler room, the brunt of ZEDs spawn outside and funnel down the stairs. The only ZEDs that will attack them from behind are those that spawn in the boiler room. Now if you have someone like me who will generally watch back for them in the boiler room, then you wont have ZEDs spawn in the boiler room. This forces ZEDs to have to spawn in the stairs leading down from the manor down to the boiler room, and the stalkers and crawlers to spawn from outside the hole.
As long someone remains in that storage type room in the boiler room/basement area, then they eliminate 4 potential back spawns, leaving only 2 Potential spawns and a maximum of 10-12 ZEDs that can attack you at once.
But what if ZEDs from Outside decided to head around back? The person watching back could easily be overrun and forced to abandon his position.
An example of "Freethought" AI stems back to Half-Life FOX bots where based on percentages they chose to follow one of any available path scripts. If they couldn't reach their goal following "path A" they would take "path B". A death while follow path A would either decrease or increase the percentage of the chance that Path A would be selected again.(Depending on how it was set up on the server)
I'm not saying make all ZED's FOXbots, I'm just saying allowing various options or paths for zeds to take.
TL;DR: More horror, less survival. Oh yea, and some freethought AI for the ZED's
P.S. Spawns are not random.
Scroll down for TL;DR version.
Suicidal DarktunnelsV2
You find yourself as the only one alive, and as a beserker at that!(lol irony)
You're in the cramped tunnels and you have a FP in the front a Scrake behind him and 3 sirens behind them.
You have a Katana, two clips of pistol ammo, and 0 grenades left. Your best bet would be to haul *** till the FP gets pissed and chases you. Once that happens you take care of him. Shortly after the scrake would catch up to you and offer himself as a free point. Now you're left with 3 sirens. You could use your pistol to take care of them, but generally the risk free option is to lure them around a corner and pick em off in melee range one by one.
If ZEDS were to enrage, well shi- idk the thought of Kenyan Sirens running around would keep me up at night. I however could see Scrakes enraging early, which could make them easily more deadly than the fleshpound.
However having them respawn would just be more of an annoyance rather than a solution.
Having free thought AI would be something interesting, rather than having zeds just take the easiest route to you. They could choose to take the scenic route, even if it would mean taking twice as long to get to you.
For instance...
Manor:
When a Group of survivors hold out near the bottom of stairs at the cave entrance to the boiler room, the brunt of ZEDs spawn outside and funnel down the stairs. The only ZEDs that will attack them from behind are those that spawn in the boiler room. Now if you have someone like me who will generally watch back for them in the boiler room, then you wont have ZEDs spawn in the boiler room. This forces ZEDs to have to spawn in the stairs leading down from the manor down to the boiler room, and the stalkers and crawlers to spawn from outside the hole.
As long someone remains in that storage type room in the boiler room/basement area, then they eliminate 4 potential back spawns, leaving only 2 Potential spawns and a maximum of 10-12 ZEDs that can attack you at once.
But what if ZEDs from Outside decided to head around back? The person watching back could easily be overrun and forced to abandon his position.
An example of "Freethought" AI stems back to Half-Life FOX bots where based on percentages they chose to follow one of any available path scripts. If they couldn't reach their goal following "path A" they would take "path B". A death while follow path A would either decrease or increase the percentage of the chance that Path A would be selected again.(Depending on how it was set up on the server)
I'm not saying make all ZED's FOXbots, I'm just saying allowing various options or paths for zeds to take.
TL;DR: More horror, less survival. Oh yea, and some freethought AI for the ZED's
P.S. Spawns are not random.
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