I have heard people ask the question of whats the point of having a big map if your team always bogs down in one place? I was thinking an anti camp meter under neath the player, if the meter goes up ( lets say from 5-10 seconds of camping, crouching or not working towards one place) the player starts feeling infected (or whatever you want to call the damage). Couple that idea with friendly fire(or mirror friendly fire), and we have a very strategic normal game, that becomes frightening difficult on suicidal.
Another idea would to make a king of the hill type of map (or objective like places to hold on current maps). Where you Have to hold parts of the map for a certain time and than move, that way these maps are being used to their full potential.
Just an idea but i really think this game lacks variety. It can use a boost!
Another idea would to make a king of the hill type of map (or objective like places to hold on current maps). Where you Have to hold parts of the map for a certain time and than move, that way these maps are being used to their full potential.
Just an idea but i really think this game lacks variety. It can use a boost!