Nothing can calm the realism buffs down entirely. I'm still not comfortable with the "Hero" concepts. I'm somewhat happy knowing they will not be a common site, but I think more reassuring would be some numbers... With a 64 player server, how many "Hero" slots will be available? 2, one for each side?
I could live with that. And I most likely will be playing on servers with the whole "Hero" deal disabled.
My real worries are with the actual combat mechanics of the game itself. From what I watch from the videos posted, it seems alot easier to "run and gun", than it was in RO I. Things like reloading times being quicker, to quick. In RO I they were perfect. Stamina being a little higher than it should be. These are the types of things people should worry about, not prototype weapons and unifroms that break regulations (Take the German soldier, it is not WHAT he is wearing, but HOW he is wearing it. ID tags were never supposed to be hanging out like that, they were supposed to be tucked in behind the shirt. Just because that guy is supposed to be a veteran, doesn't mean he would be allowed to break those kinds of regulations. ID tags were pieces of equipment, not articles of bling.)