And even the tanks are steering to fast. Steel monsters with tons of weight should react much slower when hitting a turning key.
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The BA 64 should be removed, if the mission does not require a recon unit. If the vehicle flips on its side it, which we often see, then it should stay in that position until it is destroyed.
And even the tanks are steering to fast. Steel monsters with tons of weight should react much slower when hitting a turning key.
BubbaG said:completely agree with Jeff. I can't tell you how many times on steel beasts, Arad, Alte Ziegelei that I've been warned a clown car is following me around. The way to combat them is to jump out of your tank and try and gun them down before they toss their satchel, and that just forced you to be as gamey as the clown car turd. Maybe give German tanks commander hatch MG34's. I dunno..
Yes it has buggged me since "orel" map verison explosions a while back nobody can get enough of the 1944ish tank arrangement to me it makes me stay away especially if the map was an (badly) edited map I thought was great before for example RO-bdj_heavy and of course Ro-orel.jeffdequette said:Unfortunately it is the same old silly force mix of hundreds of Tigers and Panthers vs. IS2. How many times does this type of scenario have to be done on an RO Tank Map???
jeffduquette said:The other simple solution is to limit the number of respawns available for BA64s. The problem is AZ is a combined arms map with large spaces for tank manuever with a few key points that are condusive to infantry fighting. If you eliminate the BA64 or limit respawn than Soviet infantry types are limited to "getting to the front" via slow moving universal carriers. And maybe that's OK
jeffduquette said:It would alsio be nice to see tanks being able to "easily" ferry infantry ala the BT-7 tank mod. I think that was sort SOP for Soviet tank infantry -- i.e. ride to the front on the back of a T34.
Additionally I like the feature, they did in MN, that you can only jump out, when tank is opened. That would solve all problems.