Oh you! Silly Card! But yes, in fact they are... Most of the uniforms were wool, cotton/manilla canvas; and when wet (which was most of the time) were far heavier then a contemporary uniform that carries a fraction of the water, and dries in a fraction of the time.The uniforms aren't that heavy, silly!
Another digression...and you really need to do your homework...More than that, the combat gear of average Fritz and Ivan ws a lot lighter than modern combat gear is.
No one in this thread is asking for or discussing 'full realism' but you; most just want a game that doesn't handle like Unreal 3, or GOW...But this is all irrelevant. You can never have full realism when playing PC games...
That, is... Ridiculous! You just demonstrated what you do not know -- in so many ways I'll let you slap yourself with the obvious. But read USSZim's post for a hint, as he obviously has held a rifle... And yes USSZim the absurd assumptions never cease to amaze me as well as the number of people that will outright lie for what? I don't know, to get what they want in the game? Even if the lie were believed by all they probably will not get what they want.By the way, a thing I forgot to mention... old rifles are easier to aim standing than modern rifles because a lot of the weight is on your forward arm. The shorter modern rifles are slower to aim accurately than longer rifles because the weight is on the rear arm, thus adding sway and not having a "steady" support in the front.
Comparitive, honest deconstruction of what's realistic in terms of scale and what isn't is at the very least interesting discussion, and a good starting place for better game design where some modicum of realism is desired in how the game is actually played is the desired outcome... As far as what Tripwire does, well that's another matter of a lot of NIH syndrome...
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