I thought of this while playing Grain Elevator. Currently there is obviously an embedded assortment of sounds used when a bullet strikes certain materials and surfaces. Metal, wood, masonary. They sound pretty good. But it struck me as odd that something like an occasional ricochette isnt present. You wouldn't want to overdo it because the darn thing would begin to sound like a sphaghetti western. But an occasional riccochette when a bullet struck masonary or metal might be a nice touch of drama. And it seems to me that such an addition might not be too difficult or time intensive to insert into the code with an update. And perhaps if folks didn't care for it, it could be true/false switched in the ROGame.ini. Waddya think?
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