RO2 is not a realistic game. Neither is RO1. A realistic war sim is a game you play, and the first time you die is also your last. You can never play the game again. [...] Realism is simply a core concept the game is built around. [...] Red Orchestra's realistic concept is that individuals are not supermen, stronger alone than whole armies.
Right, absolute realism would include everything from reality etc. And right, games have limited scope in what they wish to simulate from reality. I don't agree with what you say is the goal of Red Orchestra's simulation. From what they have said (at least from the rumor mill) and the way I always understood it, is they want the gunplay to be realistic foremost. They don't conform to this very strictly though. More on that further down my reply.
Weapons jamming is realistic, should we add that? Or tripping over? Maybe we should include a system that won't let you play the game until you wear a vest that simulates pain when you get shot? An enitrely realistic game would not be fun.
I love the first two ideas, but enduring actual physical pain ranks up there with having my arteries cut open. It would simulate aspects I don't care to experience. I realize anyone has his own opinions and preferences for what that encompasses.
Having said that, I think the game badly needs more realistic weapons handling. I am thinking about how to campaign for the introduction of weapon 'failure to feed/extract', dud cartridges and working out how best represent attempting to fix it. I.e. cycle the bolt, slam in the magazine, perform a reload action. Holding the reload button now performs a partial bolt cycle, to see if the magazine holds anymore cartridges. Real weapons jam. Different weapons have greatly different tendencies to jam, which is part of their strengths and weaknesses. A lower performing weapon (bolt action rifles) are vastly more reliable than the high performing self-loading rifles. An interesting trade-off and concept.
Tripping over would be awesome too. Would add many interesting, sometimes hilarious and frustrating moments. Imagine watchign someone about to throw a grenade at you and you are reloading your MG, and then watching him trip over his own feet, then struggling to quickly get up on his feet and retrieve the grenade that is now rolling a few meters in front of him. Boom. It could also lead to people getting lucky falling underneath a burst from an MG34. Lucky SOB. Preferably, like reality, the risk of tripping should be tied to what goes on. If being suppressed, panicky and dazed from a loud near explosion, it would make sense that tripping be more likely. Sprinting in thick smoke is an obvious huge risk since you can't see even where you put your feet. Certain surfaces. Being injured. Trying to RUN backwards over obstacles, or down stairs (crazy, no one would ever think to try that in reality). Heheh, I just thought of how interesting it would be to see one soldier trip over his prone (or dead) enemy.
The bolt-action rifle and it's impact upon the game. I started gaming with UT, playing instagib. I then moved to MoHAA, playing rifles only, followed by CoD1, rifles only then CoD2, rifles only. There's an elitism around rifles only.
I think the reason is not past player skill (as you suggest but I did not quote), but that bolt action rifles were historically by far what most soldiers had to make do with. They are allround the ****tiest weapons, hardest to use in 'most' situations (ranged stealthy combat not being one of them). To suck this fact up and dealing with it is to 'man it up'. Stoic. Avoiding resorting to crutches etc. Recognizing and adhering to WWII authenticism (a virtue among many who are interested in WWII sims - not surprising). Success with it is a display of superior skills. There are so many compelling reasons for people to promote the usage of bolt action rifles over the other types.
To cry for realism, then complain when using a bolt rifle that it's not possible to outgun players with automatic weapons at 50m is not logical. This is where TWI have the incredibly daunting task of balancing a game that is a representation of war, something that is by it's nature imbalanced.
I think the bolt action rifles are overpowered compared to the SMG in-game. The ammunition is far more destructive than reality and the ability to perform incredibly fast, dead accurate aimed shots enables doing heroic "peek around corner/over cover or 'just saw someone BLAM'" snap shots, much to the dismay of SMG:ers, sharpshooters and machinegunners.
The big issue here I believe is the skill floors for different weapons. If you were to take two players who up until now had next to no experience with first person shooters, and give one a bolt-rifle and the other an SMG, the player with the SMG would probably come out on top. This is almost certainly an accurate representation of the real world circa 1944
Not just that. Bolt-action rifles are inferior all-round weapons. They get worse performing the closer to the enemy one gets. The auto-loading rifles and Sub-machine guns are allround better performing designs in most ways. Learning to use a bolt-action rifle is not about learning to aim, but learning to stay far away from the enemy, to not enter buildings, to use cover and concealment.
[...] if a player joins a server and sees only the rifleman class available, he should always believe that taking that class will fill a role that is crucial to his team. If at any point a player joins the server and can't take any class other than rifleman and thinks "There is no point me playing", this is when the game has a serious balance issue. [...] Remember though, i'm a rifle elitist, so i'm always going to want my beloved bolt-rifles to be better. The nature of meta-game is that right now, it feels like SMGs are kings and bolt-rifles are placeholders until you can nab yourself a different weapon
Bolt-action rifles are the worst primary infantry small-arm (I am getting repetitive). But being the worst does not mean being without strengths. The strength is outrageous, instant accuracy and outrageously inflated killing power. I'm always happy to play with them and I don't feel like I am at a real disadvantage - as long as I keep a healthy distance between myself and the enemy. Finding myself in room to room combat and I feel like it is so useless as a firearm I might as well just try to use it as a melee weapon rather than tempt fate with an aimed shot.
The knowledge of this, is what should be relayed to everyone playing the game. Then they may not feel left out when getting issued these rifles. I almost never bother with picking up another weapon when having a bolt-action btw. I don't know where that weapon has been. Icky.
Btw are picked up weapons always with full magazine and spare ammo? Seems like it to me.
[...]I think bolt-rifles should always kill, with the exception of shots to extremities (Although rounds should penertrate arms and then chests, so shooting someone in the arm from the side should still enter their chest and kill them)..
I disagree. I say whatever is realistic,but with the exception of simply having people die instead of being a casualty. It's no fun for them nor much for me if they are unable to carry on the fight in a meaningful way. Currently the rifle rounds are over the top powerful. Death is instantaneous during most hits. Where they land doesn't seem to matter much.
In reality people get various levels of wounds. Many lead to death. But death through bleeding out. Which takes a few minutes, even when shot in the heart. Normally when a person gets shot terminally, they are able to go on doing things as normal for a few minutes until they pass out and die. The immediate reaction to expect from someone who is shot twice through the heart with 45 hollow-points is.. nothing special. Creepy. Always hoped this form of death could be mercifully quick, but it is not.
Reducing the killing power of the rifles would make the rifles worse. But put in jamming and they suddenly gain some of that back. Put in splinters/spalling from hits to stuff near them. Put in injury to arms. And being able to damage/destroy a weapon by hitting it. Stuff that happens more easily with aimed rifle shots.