Suggestion #1
Now, before I write anything else, I would like to point out that I realize the difficulties, time, and effort of implenting aircraft into the game. This is an idealistic post, so bear with me.
I personally would love to see the inclusion of aircraft into RO. Not in a silly way like in BF2, but perhaps having the planes spawned in the air, and waiting to release them until a full crew is available (aka team flying).
Reasons:
A.) Aircraft were historically a deciding factor in many battles - witness the Battle of Britain for the Germans, and late-war attacks by the Allies. They would also allow for more realism regarding tank strength, as there would be another counter to them.
B.) Immersion. Imagine being in a trench, pinned down by a machine gunner, and suddenly you hear a plane swoop over your head, 100 feet off the ground, strafing its way up to the MGer.....
Of course, this is only practical on larger maps - Arad, Orel, and Black Day July come to mind.
If implemented, this would allow for infantry to have a little more support - and the flyboys a little more fun.
Suggestion #2
Increased suppression effects. I know that this has been discussed to death, but I messed around today and figured out just how little blur there really is.
I played with bots on Arad, with God mode on. I set up my PTRD, and proceeded to fire at two tanks.
They fired at me with the MG, and I could clearly see them, and destroyed them with ease.
Of course, I normally would have been killed, but the fact that even as exposed as I was I could still land perfect shots is definitely a problem.
Suggestion #3
On Kaukasus, I tend to get "stuck" on the Tower Ruins' staircase, which reduces me to a slow walk. I have to sprint to get past them. I'm not sure what causes this, but my cousin has the same problem.
Suggestion #4
Implementation of an easier "undeploy" feature for MG's and PTRDs. Right now, you have to hit the deploy button again, and then change weapons, or move.
The problem with this is that is it not conducive to quickly pulling a pistol.
Example: You are right next to a tank. You fire the PTRD into it, and the tanker "teleports" out of it. You attempt to pull your pistol, but then realize that for some inane reason, you must first undeploy.
Unless someone can point out why this is realistic, I would like to see it taken out.
Suggestion #5
Allow for individual stripper clip reloading on the G41. I love the gun, but the long load times mean I don't want to take it. I try to reload it every 5 shots, but sometimes that isn't possible.
Example: I am in the Tower Ruins on Kaukasus. I fire all ten shots at 2 enemies trying to get to the top level. I reload my first stripper clip, and notice a enemy run into the Tower. I am forced, for no reason, to continue my reload, which leads to certain death.
I would simply allow the player to reload one clip, and then hit reload again for the second one.
There's probably more, but I'm tired of typing. Feel free to tear these ideas to shreds, as we usually do.
Now, before I write anything else, I would like to point out that I realize the difficulties, time, and effort of implenting aircraft into the game. This is an idealistic post, so bear with me.
I personally would love to see the inclusion of aircraft into RO. Not in a silly way like in BF2, but perhaps having the planes spawned in the air, and waiting to release them until a full crew is available (aka team flying).
Reasons:
A.) Aircraft were historically a deciding factor in many battles - witness the Battle of Britain for the Germans, and late-war attacks by the Allies. They would also allow for more realism regarding tank strength, as there would be another counter to them.
B.) Immersion. Imagine being in a trench, pinned down by a machine gunner, and suddenly you hear a plane swoop over your head, 100 feet off the ground, strafing its way up to the MGer.....
Of course, this is only practical on larger maps - Arad, Orel, and Black Day July come to mind.
If implemented, this would allow for infantry to have a little more support - and the flyboys a little more fun.
Suggestion #2
Increased suppression effects. I know that this has been discussed to death, but I messed around today and figured out just how little blur there really is.
I played with bots on Arad, with God mode on. I set up my PTRD, and proceeded to fire at two tanks.
They fired at me with the MG, and I could clearly see them, and destroyed them with ease.
Of course, I normally would have been killed, but the fact that even as exposed as I was I could still land perfect shots is definitely a problem.
Suggestion #3
On Kaukasus, I tend to get "stuck" on the Tower Ruins' staircase, which reduces me to a slow walk. I have to sprint to get past them. I'm not sure what causes this, but my cousin has the same problem.
Suggestion #4
Implementation of an easier "undeploy" feature for MG's and PTRDs. Right now, you have to hit the deploy button again, and then change weapons, or move.
The problem with this is that is it not conducive to quickly pulling a pistol.
Example: You are right next to a tank. You fire the PTRD into it, and the tanker "teleports" out of it. You attempt to pull your pistol, but then realize that for some inane reason, you must first undeploy.
Unless someone can point out why this is realistic, I would like to see it taken out.
Suggestion #5
Allow for individual stripper clip reloading on the G41. I love the gun, but the long load times mean I don't want to take it. I try to reload it every 5 shots, but sometimes that isn't possible.
Example: I am in the Tower Ruins on Kaukasus. I fire all ten shots at 2 enemies trying to get to the top level. I reload my first stripper clip, and notice a enemy run into the Tower. I am forced, for no reason, to continue my reload, which leads to certain death.
I would simply allow the player to reload one clip, and then hit reload again for the second one.
There's probably more, but I'm tired of typing. Feel free to tear these ideas to shreds, as we usually do.