First off I want to say that this game is fantastic; I really wish that I had picked it up earlier. I haven't played many realism games before (HI mod for the original Half Life is the only one I can remember), so some of these questions are probably obvious and I'm going to make myself look like a fool .
1) Do bullets from different guns travel at different speeds? I know you have to lead your enemy and such, but would I have to lead more with an SMG at the same range than with a rifle?
2) Do bullets penetrate walls in this game? On Danzig I swear I sprayed someone to death through the wood on the CC balcony, but I've never been killed/killed anyone through a wall after that.
3) Are tanks vulnerable to regular grenades? If I manage to get behind a tank as an infantryman, is it worthwhile to toss both my grenades under it or am I just wasting them?
4) Which Russian SMG behaves most like the STG44? By this I mean, which SMG trades rate of fire and higher recoil for improved accuracy and a harder hitting round, making it more effective at mid range and less so and close distance.
5) How detrimental to aim is the bayonet? I keep it off most of the time because I'm paranoid about some radical decrease in aim, but if the aim isn't reduced enough to severely impact regular shooting distance, I might as well keep it on.
6) Is there any was to reload a clip-fed rifle while it still has rounds in it? In the HL2 realism mod RnL, you can hit the reload key and it will work the bolt to "waste" a round and allow you to reload. This is useful because sometimes I'm down to 1 bullet and I don't want to shoot and reload in fear of giving away my position.
Thanks, hope you guys keep working on this awesome game.
1) Do bullets from different guns travel at different speeds? I know you have to lead your enemy and such, but would I have to lead more with an SMG at the same range than with a rifle?
2) Do bullets penetrate walls in this game? On Danzig I swear I sprayed someone to death through the wood on the CC balcony, but I've never been killed/killed anyone through a wall after that.
3) Are tanks vulnerable to regular grenades? If I manage to get behind a tank as an infantryman, is it worthwhile to toss both my grenades under it or am I just wasting them?
4) Which Russian SMG behaves most like the STG44? By this I mean, which SMG trades rate of fire and higher recoil for improved accuracy and a harder hitting round, making it more effective at mid range and less so and close distance.
5) How detrimental to aim is the bayonet? I keep it off most of the time because I'm paranoid about some radical decrease in aim, but if the aim isn't reduced enough to severely impact regular shooting distance, I might as well keep it on.
6) Is there any was to reload a clip-fed rifle while it still has rounds in it? In the HL2 realism mod RnL, you can hit the reload key and it will work the bolt to "waste" a round and allow you to reload. This is useful because sometimes I'm down to 1 bullet and I don't want to shoot and reload in fear of giving away my position.
Thanks, hope you guys keep working on this awesome game.