The issue here is that the last few years the push hasn't been into making individual processors faster in raw speed of a single thread. But rather giving additional threads to processors.
So you now see beasts with for instance 12 threads on a single chip. In UE3 the server application can hand out separate server sections (netcode, physics, etc) to separate threads. However in the end your performance is bottlenecked by the heaviest server section and the max performance of a single thread.
So while computer processors have definitely gotten better, raw speed hasn't increased much. instead processors have primarily gotten faster at more parallel processes. This makes it that actually regarding to player slots that servers of the past aren't that much worse than newer servers (newer servers can host more servers but not more total slots for a single game).
Dedicated servers worth playing on are generally hosted in backbone data centers, meaning that the width of their internet connection generally shouldn't be an issue. (The only possible issue there is bandwidth costs).
-----
Sadly the past has shown that players prefer to play on the biggest player server. Regardless of overall server stability. And most server Admins prefer having more players on their server than having their server perform well.
If anything I hope that there will be hard limits for max server slots based on hardware configuration of a server. As too many servers in Roost have been operated way beyond their capacity.
So you now see beasts with for instance 12 threads on a single chip. In UE3 the server application can hand out separate server sections (netcode, physics, etc) to separate threads. However in the end your performance is bottlenecked by the heaviest server section and the max performance of a single thread.
So while computer processors have definitely gotten better, raw speed hasn't increased much. instead processors have primarily gotten faster at more parallel processes. This makes it that actually regarding to player slots that servers of the past aren't that much worse than newer servers (newer servers can host more servers but not more total slots for a single game).
Dedicated servers worth playing on are generally hosted in backbone data centers, meaning that the width of their internet connection generally shouldn't be an issue. (The only possible issue there is bandwidth costs).
-----
Sadly the past has shown that players prefer to play on the biggest player server. Regardless of overall server stability. And most server Admins prefer having more players on their server than having their server perform well.
If anything I hope that there will be hard limits for max server slots based on hardware configuration of a server. As too many servers in Roost have been operated way beyond their capacity.
Last edited:
Upvote
0