I really don't like the multiperk weapons, terrible idea......... What the purpose of survivalist? multiperk weapons + ?
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DeadPlayer123;n2281823 said:So in a excuse to not add new weapons to the game anymore TW just add existing crossperk in the marketing menu forcing players to by non perk weapon thinking it has bonus for his class ? At least give us an option to disable this stupid behavior.
Yoshiro;n2281709 said:Bug Fixes:
- Friends Only Server setting asking for a password
- Added missing map thumbnails in WebAdmin
- Fixed issue where push to talk would switch to open mic.
- Fixed typo in Hellish Survivalist achievement text
- Personal Best Records are not saving
- Increased controller max sensitivity on slider
- Blood and Puke HUD Overlay Not scaling properly for higher FOV settings
- Fixed some favorite weapon lines
- Fixed open hole on Reverend Alberts' mesh
- Fixed some accessory clipping on Rae
- Fixed some missing accessory descriptions
- Fixed Versus mode issue where players leaving in Ready Up lobby could negatively affect team score.
- Fixed issue where Bloat bile mine could pass through glass without breaking it.
- Fixed a case where multiple bosses spawn when entire Zed Team leaves during match and rejoins during boss wave
- Fixed Patriarch Mortar repeating animation
- Fixed bug where wrong message was displayed when switching to Zed team mid-game
- Updated Credits
- Translated map names now properly display on scoreboard in foreign languages
- Minor localization fixes for French, Polish and Brazilian Portuguese
- Trader Menu - Changing Perks while in Trader Menu does not update grenade information.
- Text on Firebug perk description that was missing
- Fixed inconsistent attack range with Zweihander
- Added missing M79 elite reload 3P animations
- Fixed issue where fire wasn't applying tick damage regularly
- Fixed issue where P90 elite reload caused player to crouch when reloading in 3rd person
- Fixed jittery HX25 third person reload
- Fixed a few cases where C4 would not detonate
- Fixed C4 disappearing if thrown while sprinting
- Icon and dropped world model for the M14EBR now have scope
- Nail Shotgun now plays weapon check sound
- Fixed AA12 weapon check animation and sound.
- Corrected "Kriss SMG Horzine Elite" skins to have the correct skin quality in name
- Fixed Eviscerator not having inaudible impact sounds
- 9mm pistols can not take advantage of Commando's Machine Gunner skill.
- Survivalist heavy armor skill properly increases max armor capacity
- Fixed issue where AutoUpgrade would sell tier one weapon to purchase dual 9mm as Survivalist.
- Fixed Skirmisher skill healing 2 points per second instead of 1 as described
- Fixed Siren difficulty setting issue.
- Prevented Sirens from getting stuck in open manholes
- Fixed bug where Bloats would die from knockdown
- Fixed a case where freeze material wasn't correctly applied to Stalker
Uh...what?DeadPlayer123;n2281823 said:So in a excuse to not add new weapons to the game anymore TW just add existing crossperk in the marketing menu forcing players to by non perk weapon thinking it has bonus for his class ? At least give us an option to disable this stupid behavior.
vexgass;n2281784 said:sir u got a point there and funny how they did not put dual deagle for sharp i know i use it with railgun and i can see how OP will be if they put that. even 1911 on sharp will be OP.
single gun will be OK but the select-management-choose the weapon will be a mission 9mm, medPistol, 1911, deagle, magnum. 1+2+2+3 end m14 +7
ofc u dont need all these weapons but still
Yoshiro;n2281709 said:Bug Fixes:
- Fixed bug where Bloats would die from knockdown