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There is a lot more to changing the rendering API then simply just plug and play stuff. It is a pretty big engine overhaul i doubt KF2 will ever get DX12 unless epic decide to add DX12 to UE3. Which is very unlikly.
i think they posted that KF2 uses gameworks because UE3 already use's physx and visualFX is (from what i can tell) just snippets of example code for certain shaders (which aren't hard to find anywhere else on the net)
I honestly think theres nothing to worry about. Besides physx is accutally...
I would recommend turning your bsp buildings into meshs the performance boost is worth it.
You can actually export the brushs to a .obj file and use it as a reference.
for this game research about the battle and try and copy some of the basic terrain of the battle (if you can with aerial photos.) but for other games i usually do this:
http://insurgency.gamebanana.com/threads/195243
This was for my map Kandagal which you can see from beginning to end there.
Hey headshot sorry I've been busy. I think the bodys flying is a problem with the terrain i can't remember what setting causes this in the terrain settings. as for the plane i swear i fixed this. I know its caused from the BSP making collision data and causing the plane to get stuck. Ill see if...
Thank you guys! :D
well before it was at 176mb after cooking with brewing its 106mb, i don't know how i can make it any lower then it is now. (just looked i can't compress my textures in the editor anymore then they are (for 1024x1024 is 680kb))
Name:Red Assault
GameModes:TE,CD,FF
Author:Brian "LATTEH" Birnbaum
Website:http://lolatteh.tumblr.com/
Credits:To Everyone that ever played my map: Its been a fun ride through pain and tears i loved every minute of it Thank you for playing, you don't know what it means to me.
Anyone that...
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