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Issue is audio.
the Husk Cannon cuts all audio in the game when you reload it, every time. The first match this happened on, the audio was only cut for the second half of the reload and then returned, but on a 2nd match the reload shut down all audio for the entire match; Music, gunfire, zeds...
Yep! Tom Banner for zerker usually, Foster for support, Classic Briar as SWAT since he can wear ski mask and riot helmet together, Masterson as mando and Classic Masterson as firebug. I also go Classic Briar for medic and sharpshooter.
Good to know, I'll take advantage of it!
Just since I haven't said it yet, amazing work! Really surprised at how different all the zeds are in animation and sound etc and the new guns have been fantastic!
Based off of the old PvP but I'd say you have the same problems here. Normal difficulty with 4 waves and low AI zed count.
Also what Fox said; an objective. The most powerful weapon an fps gamer has is their focus, if they have no objective to focus on they can direct it entirely on the enemy...
Ugh I am glad blue fire is gone, stuff like that should be a buyable cosmetic. Rainbow fires! For if you want them.
Yeah it was removed, used to be "splash damage" which is gone now.
Yeah I'd say Napalm is king of lv15 skills currently, Shrapnel is the new Napalm if you like!
The video at the bottom of the previous page is a good display of what Napalm can do - Essentially it's a mean AoE at the end of your spray, as long as there are multiple enemies to fuel it!
Possibly but I won't assume that - Feedback is feedback!
And I gotta say I think it still needs a few more changes, but that's just me. I'm curious of what other people are thinking about it and I bet TW are too!
I will say for the record that I do like it leaning away from "stuff dying...
That makes a lot more sense after a few more sessions too. The minimum damage thing seems odd, hope that's fixed!
That video is showing the damage potential of Napalm too. I noticed when it become 50 damage on contact and I can only imagine how much damage potential there is blasting trash...
Yeah it now lasts 1.7 seconds without either skill.
Napalm turns it into a different 5 second DoT which I assume is also boosted by BBQ.
Okay so what I was trying to say before, let me see if I can clarify!
Basically the whole right tree, in 1041 onwards also, was quite damaging. Half the...
I agree that even for non-zerks the damage isn't enough to genuinely avoid them. Making them lethal may be a bother though. Maybe it can apply and wear off rapidly? Like, you are rewarded for avoiding the cloud quite quickly but staying in it or ignoring it causes constant vision impairment and...
One thing to keep in mind is filling ammo costs much more now, averging 3-500 dosh per gun at times. If you keep autofilling you will not be able to make profit!
I agree with that idea too - Honestly I think it can be achieved by making groundfire and shrapnel more damage-y options while BBQ and Napalm get some utility with the DoT for the CC tree!
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