Because offering this kind of variety to one perk WOULD make it OP. Note my use of the word WOULD, because IF it did get implemented, it WOULD make the Support perk OP. To make it remotely balanced, other perks would at least need the same sort of ammo varieties, making any perk able to effectively deal with anything in the game and eliminate the very point of having any perks at all. On top of all this, it would take presumably an assload of code for something that obviously wont work and imho, is a pile of crap as far as plausible ideas go. Try to bear in mind, you are applying your suggestion to only one bloody perk, which puts that perk at a supreme advantage over the others, thus meaning it WOULD be OP. To top it off, if the damage was nerfed on these upgrades to balance them, they'd have to be nerfed to nigh useless stats so that they don't prove more useful that other perks' weapons, for example; the frag shell would have to do a ridiculously ****ty damage if you're able to fire 20 of them and for them to not do more damage than an actual grenade launcher. Otherwise, nobody would use the Demo perk because Support would be far better, again proving it to be OP, SHOULD this idea be added. I hope this extreme level of detail has shined light onto why your idea will NEVER be added.Yeah? And why is that? You haven't offered a whole lot as to WHY this is a crap idea,
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