Sound is incredibly important in the gameplay experience and immersion.
1) Make gunfire and explosion sounds louder and sharper. More like "Pop's" and "Bang's" instead of conventional pew pew sounds.
2) Gunfire sounds heard from across the map. All the distant gunfire sounds from player fired weapons need to be heard, and echoed
3) Add a client side option for bullet "Crack" instead of bullet "Whizz" when bullets fly by the player.
4) Echoes for all the sounds. There needs to be clear distinction from sounds coming from in doors, a patch of trees or an open field.
5) Echo of your own gun sound and all other gun sounds/explosion. After hearing the initial sharp "bang" of firing own rifle, hearing the delayed "pop" moments later (Sound boncing off environment and coming back to the shooter)
IMHO BattleField Bad Company 2 has superb sound modeling in most of these areas.
1) Make gunfire and explosion sounds louder and sharper. More like "Pop's" and "Bang's" instead of conventional pew pew sounds.
2) Gunfire sounds heard from across the map. All the distant gunfire sounds from player fired weapons need to be heard, and echoed
3) Add a client side option for bullet "Crack" instead of bullet "Whizz" when bullets fly by the player.
4) Echoes for all the sounds. There needs to be clear distinction from sounds coming from in doors, a patch of trees or an open field.
5) Echo of your own gun sound and all other gun sounds/explosion. After hearing the initial sharp "bang" of firing own rifle, hearing the delayed "pop" moments later (Sound boncing off environment and coming back to the shooter)
IMHO BattleField Bad Company 2 has superb sound modeling in most of these areas.
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