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Dual hunting shotguns

Temstar

Grizzled Veteran
May 21, 2009
343
3
The hunting shotgun in KF seems to be a sawed off (and very short sawed off at that). Being so compact it seems like it would be possible to dual weld them. Support's standard combat range have increased since the introduction of AA-12 and its tight spread, so I figure there's room here for an option to sacrifice that bit of range in exchange for even more point blank one shot stop firepower.

Plus, who doens't like more boomsticks?

lockstockb.jpg


Dual hunting shotguns:
20 weight together (so only support can use them)
Double the normal max ammo for single hunting shotgun (he's going to need it with no other gun)
Primary fire shoots one barrel at a time, you will always try to fire the right hand gun first
Secondary fire shoots two barrels, as above it goes for right hand gun first. If the gun only have one barrel loaded, it will fire the other shotgun assuming it has two shells.
Iron sight works the same way as dual pistol iron sight

Now reloading - when reloading you reload one gun at a time, with the first preference been the right hand gun. You can manual trigger a reload as soon as one gun is empty. When both are empty it will trigger an auto reload, however this auto reload only reloads one gun and then it stops. You will have to manual reload the other. As long as you have at least one shell left in one of the guns, you can break a reload by aiming or firing off a shot.

Alt-fire: swap hands.
 
sounds good, go ahead and make it!
twi isnt going to add this, so you had probably better do it.
just make the model, texture it, animate it, code the shooting actions, and voila! its done.
then just get it whitelisted. or not. the mk23 works fine without whitelisting (we are running a doom2-final with mk23's, just no perks, but thats ok)
 
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atleast this one would leave you with your pants down for a long reload .. unlike the Xbow where you can fire at range..

Point taken - for delivering crushing punch to a single target, there is significant reload time penalty there.

But imagine the spread and area coverage of quad barrel blast. That would take gigantic mob of about 20 zeds gathered behind fence or welded door after they fall down.

So, basically we would have a weapon that a) can take out FP in a single shot and b) can take out gigantic crowd in a blink like M32, c) can deliver 4 quite powerful single barrel shot attacks in rapid succession to medium targets at close-medium range. And that's way too versatile and overpowered.
 
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