My personal opinion is that they should only add a few vehicles per side... but implement them in greater detail. We are all used to vehicles with generic damage and functionality, what we really need to see is greater detail. I'd much rather have a few enemy vehicles with an advanced damage model than a large variety with a simplistic damage model.
I want to see track damage, and not just to disable movement. I want to see a track being taken out and leaving the tank only able to turn on the spot. I want to see engine damage disabling movement and also potentially slowing turret rotation depending on the tanks turret rotation method. I want to see tank crew being killed/wounded by hits. I want tanks to set on fire, forcing the crew to bail instead of the tank magically exploding. I want to see the turret disabled, the main gun disabled and the machine guns individually susceptible to damage. If time allows... I'd like to see periscopes and vision slits viable targets for AT rifles and light AT guns too...
Sure... I may wish for a lot, but to me this to me would add FAR more to gameplay than adding X vehicle which is pretty much the same as Y vehicle but can take a bit more damage and does a bit more damage. Anyone agree?
This for me, i dont need a lot of vehicles i need vehicles that are at sim quality. Ability to have manual gear switching for those that want it.
Especially transport vehicles. For tanks a better localized damage system, and more advanced penetration model. And if possible correct bullet velocities.
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