I accept people experiencing the same stimuli will show similar reactions. I purposely do not use the term "similar stimuli" because I do not know the degree of similarity you are proposing. For example a rifle round from a real Kar98 is similar to a rifle round from a MN. I would expect them to cause a similar reaction. What I'm worried about is you will say that a video game Kar98 round is similar to a real Kar98. In that case similar is relative. A real Kar98 round is more similar to a video game Kar98 round than say a video game elephant walking across your monitor. But I wouldn't expect the virtual and real Kar98 round to cause the same reaction.You do not accept a claim I did not make. That's fine. Now you can answer my question, which is if you accept the following claim:
"People experiencing similar stimuli should experience similar reactions."
I'm not being disingenuous here. I will take your words as they come. If you accept the preceding claim I will take it that you have accepted the preceding claim and nothing more. My only interest is clarity. Obviously if I take you to say something that you do not mean you may justifiably accuse me of a strawman fallacy. But I am afraid that is what you are passively committing yourself to if you commit yourself to the idea that I am making a claim I am not making.
I know, he actually called you an idiot, but I didn't want to be rude.To begin with that's not an ad hominem. He's saying the action was idiotic, not me.
Suppressive fire causing a flinch response only works when you have something to flinch to. Accurate sniper fire can be suppressive if it's high enough volume, but in general you don't know you're getting shot at until it's too late. In that case I don't think it can be suppressive in causing a flinch response. If you KNOW there's a sniper firing at you, you should stay under cover, which is the other part of suppression, which is fine.You never said that, I just wanted to see you say what I've italicized. Do you likewise think that a psychological effect should be imposed on ACCURATE sniper fire? Obviously, players frequently have a strong desire to find cover when snipers have them in their sights. Does that need to be reinforced, in your opinion, with an "artificially imposed psychological effect?"
I don't remember if I ever proposed the exact DH suppression system. I will go on record to say it's not perfect, but is a LOT better than no suppression effect that we see in vanilla RO.But I will remind you that your proposal seems to be the implementation of a blanket flinch system a la Darkest Hour. If it's not, I invite you to make your proposal clear.
Obviously not. It is a demonstrable fact that my body will not get injured, and I'm aware of that.
But obviously your average (living) soldier has not been shot and he has not been killed, so it is impossible to have this kind of a conditioned response. The association would have to be a conscious one. Thus a response to gunfire is not, generally, a Pavlovian response.
But obviously your average (living) soldier has not been shot and he has not been killed, so it is impossible to have this kind of a conditioned response. The association would have to be a conscious one. Thus a response to gunfire is not, generally, a Pavlovian response.
So my concern now is to what extent a conscious expectation can be linked to an unconscious reflex response.
http://en.wikipedia.org/wiki/Prepulse_inhibition
I found something else that's interesting here, called a prepulse inhibition. You subject the individual to a small version of a subsequent stimulus. Evidently it seems that when you do this their reaction to the subsequent stimulus is lessened. Presumably, if you submit an individual to the same stimulus over and over again, their expected unconscious reaction against subsequent stimuli would be reduced.
Your case is astonishing. Your evidence is irrefutable. I collapse before ye, champion of internet argumentation. Suppression is real!
However, if getting shot at is scary and anything dangerous that should be avoided SHOULD be avoided, I have to ask why the hell you're not in favor of suppression systems (complete with curling up on a ball and begging for mommy) from grenade blasts, artillery blasts, tank's HE rounds, sniper fire, rifle fire, bayonets, or anything else.
And WHILE I am totally and unabashedly convinced of the reality of suppression having physical effects on soldiers, I can't help but wonder how you can explain away the fight-or-fight response or the phenomenon of an incredible number of instances of people charging directly in danger almost as if to spite themselves. I've given you a few historical examples. Aside from those, we've always got samurai committing seppuku, bonzai charges, kamikaze airplane strikes, Russian charges directly into machinegun fire, and the landing at Normandy....not to mention the fact of paratroopers, entire airborne units occasionally stranded in the middle of enemy territory with no communications, no allies, and no rescue plan. These are all examples from World War 2 of people charging headlong into ridiculous odds or in the first three examples, literally guaranteed death. Death, I can imagine you would argue, should be avoided at all costs. Because it's scary. So why do we have recorded instances of men DRIVING themselves into enemy ships for the sake of the national interest? Oh, I also recall that the Japanese built single-passenger submarines for the sole purpose of suicide torpedoing battleships. No bull****, they even had explosives rigged to explode on impact. And of course we're all familiar with the friendly neighborhood suicide bomber, William Wallace, the anabaptists (martyrs)....the list goes on and on and on and on.
I literally just gave you a history of warfare in which men charged into gunfire, sometimes from machineguns, with almost comical disregard for their own safety.
We've also got the effects of adrenaline and recorded instances in combat of men being SHOT and continuing to attack or charge headlong into the gunsmen.
I hope you're getting the slightest inkling of understanding as to why blanket suppression systems don't make sense. Not every soldier poops his pants and cries when a bullet flies near him.
Additionally I cannot see any indication in any of the articles you linked to in an earlier post that suppression was anything other than a psychological phenomenon. Meaning anything likely to kill someone should have a suppressive effect, whereas anything unlikely to kill someone should not have a suppressive effect, using your set of assumptions (suppression is real, it is a psychological phenomenon, be scared of danger, death, etc). The suppressive effect should be exactly proportional to the likelihood that something will kill you. THUS, volume of fire has zero effect on suppression. Only the likelihood that you will die has an effect on suppression. Just because bullets go somewhere near your general location does not indicate that you will die. Bullets are dangerous. Inaccurate fire isn't. Accurate fire is dangerous. Understood? Are we coming to equal terms or do you just want to show me pictures of MG42s and link me to Wikipedia articles I've already read long ago?
Would be nice to see something like a sight jerk be affected by both the amount of rounds passing nearby and the range fired from. So i.e. MG42 spitting out 1200 rounds an min at 300 yards = much more supression than a MP40 at 5 yards.
The ticket booth was surrounded by an open expanse of concrete in all directions. The Gunner had us pinned down tightly. My buddy peeped around the side of the narrow booth and got the same reception as i had. The enemy machine gunner then fired a burst across the top of the window in the upper part of the booth shattering what was left of the windows in the upper part of the booth. We were sure that the Nambu gunner was up on the south side of the railroad embankment
"Maybe we can get back among them buses and out of sight and then slip out of the rear of the building," my buddy said. He moved slightly to one side to look behind us, but another burst of fire proved his plan faulty."
Seeing as this is a very strong topic here I thought to see what you will think of this thread
http://forums.tripwireinteractive.com/showthread.php?p=498670#post498670[url]http://forums.tripwireinteractive.com/showthread.php?p=498670#post498670[/URL]
It basically addresses the problem of pop-up shooters that easily take out MGs.
I think that we can forget about artificial flinching now.
Lemon, Tripwire already put "hold breath to shoot accurately" feature in. Why is my idea not good then?
Think to yourself, do you need a skill to press a third button to stabilise weapon? How convenient is it? Now do you need a skill to shoot a distant machine gunner with your bolt by having to catch the right moment? This would revolutionise this game and we would be talking about how boring COD is.
COD is just that: press button X to aim, press button Y to steady, press button Z to shoot. For me there is no difference if the weapon is absolutely still all the time or if you need to press a button to make it so.
I want to hear why you think its not good.
I highly recommend this book to those who think War is Nicholas Cage sprinting towards enemy positions hip-firing a Thompson.
My personal view is that the game is somewhat lacking in fire and movement mechanics. Rush-respawn-rush-respawn is in my mind not a fire and movement mechanic.
I've previously suggested having a mix of green soldiers and more experienced soldiers on a given map with different reactions to things such as suppressive fire, stamina, etc.
It basically addresses the problem of pop-up shooters that easily take out MGs.
Would be nice to see something like a sight jerk be affected by both the amount of rounds passing nearby and the range fired from.
I agree wholeheartedly!!!! I think suppression in RO is fine as it is!
PLEASE DO NOT ADD SIMULATED JERKS AND MOVEMENT.
With the new MG's being easily deployed and taken down compared to ROOST, snipers will have a harder time pinpointing a kill as MG's can relocate faster or even duck behind cover in-between volleys.
With the new free-aim iron-site mode riflemen will have a harder time making those pop-shots.