Here's an idea:
- Make the LAW do much higher damage while keeping its splash small. This way it is meant to quickly kill the large Specimens. Loath as I am to give it to Support, it really isn't appropriate for any other class. Maybe to compensate, give the "increased grenade capacity and damage" to Commando?
That is a good suggestion, I was hoping for the same as well. Except without the LAW damage increase. What I'd like instead would be ability to knock the specimen it hit (Scrake, FP) over for a second or two.
- Give the Firebug an M202 (basically, an incendiary rocket launcher). It has low initial damage but a very large splash radius, and sets everything it hits (including the ground) on fire. Weighs the same as the LAW. Reloads from a four-rocket clip, and can reload once per level of Firebug perk. Its fire burns much hotter than napalm and therefore does more damage.
Why just not make the rockets set things on fire trough the means of a perk bonus like what has been done with the normal grenades?
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