• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Special Abilities

Couldn't be bothered to individually quote every blurb sorry.

Hey, that is okay. It was a wall-o-text anyway. :)

the reason I suggested XM-26 LSS is that it is not overpowered like the AK-74 based automatic shotgun with 10 round box magazine. XM-26 LSS has 5 round box magazine and uses a bolt-action mechanism so it would be a nice compromise between firepower and fast reloading with the smaller ammunition capacity, which is balanced by the quick reload.

Yes, I am very much looking forward to the new update about the AK-47, I am like a small child waiting for Christmas now. I am sure a lot of players find something to complain about the Commando class even after that but one can always hope... :p

I personally think Firebug should be enhanced slightly. How about making bloats explode in a ball of fire, which can set surrounding specimens on fire because of the massive amount of methane in their gigantic gut? I think this would increase their damage. The damage should be higher than the bloat acid when a bload pops normally. This would enhance their usability without making them too overpowered. :)

Berserkers are currently a bit too much of a solo-class, because many seem to want to score as many kills as possible and run around chainsawing things. After a while they get frustrated at the people who shoot everything they are running towards and run off on their own to leave the others to their own devices. It is only later when their role as a tank is getting more pronounced, but even then they can solo a bit better with their movement speed bonus, melee damage and damage reduction. A Riot shield would make the Berserker more useful as a tank for a swarms of weaker enemies and the mighty Fleshpound with the tradeoff of reduced damage output. I think it is time to make the zerker a teamplayer again. :)

You seem to be very persistent about the Barrett brand, any particular reason? :) I seem to prefer things made I personally think any standard caliber marksman rifle with a scope to replace the iron sights would be great, maybe give them a semi-automatic sniper rifle which would not require you to lower the aim? That is mainly the reason why I suggested the PSG-1. Also that it is a German manufactured rifle which would be more likely to be available in the Specimen infested Great Britain. L96A1 was suggested mainly because it is made in Great Britain (and has a nice silhouette ;) ).

I agree, the UZI / Mac 10 / LEGO-smg form factor gets rather tired rather fast. They also make me think of "gangsta-rap"... :mad: The SMG needs to be a tool, not a willy-extension. No dual-wielding SMGs either... :) I was wondering if the medic could have a new, brand spanking new multiple dose jet injector he could use in tandem with the SMG. That would allow him to heal a player, turn around and shoot the head off a crawler trying to chew on his a**e. :)
 
Upvote 0
howabout i bring this thing back on topic with a class exclusive weapon which is attained somewhere between 3 and 5.

think of the biggest sexiest gun you can for each class.

just throwing out a few ideas..

jackhammer or other semiauto/full auto shotgun for support, OR the ability to switch to shotgun slugs

different model flamethrower for pyro, most likely a backpack tank with a higher capacity and NO RELOADING, possibly even higher damage.

some kind of jaws of life tool for the beserker, so he can clip the FPs ****ing head off...

commando im drawing a blank on .. perhaps the g11 just for ****s and gigles

medic would get some extra sized syringes he could buy from the trader, say 5 to 10 at a time, these would heal quicker and for a full 100 health (one use syringes, you still keep medigun)

sharpshooter.... deagle with scope..., or perhaps a revolver with a scope...

I would be ok with the above idea of unique items for high-level perks, since that actually makes sense, but not magic powers, and the OP's ideas are basically magic powers.
 
Upvote 0
I have remodelled the abilities for each perk based on your suggestions.

Field Medic: Heal
All players will slowly regenerate health and armor for a short period of time

OR

Field Medic: Improved Syringes
All players' syringes will heal 50 health instead of 20 and their syringes recharge twice as fast for a short period of time

Support Specialist: Resupply
All players will be restored to full ammo and do not consume clip ammo to fire for a short period of time

Sharpshooter: AP bullets
All players' guns recieve penetration for a short period of time

Commando: Identification
All players will be able to see enemies' health and stalkers from a certain distance for a short period of time

Berserker: Rage
All players will have their rate of fire and clip size doubled for a short period of time

Firebug: Firestorm
The Firebug throws a superpowered fire grenade that deals more damage (enough to empty a fleshpound's health by half on any difficulty and with 6 full players) and cannot be neutralized by Siren screams
 
Last edited:
Upvote 0
Why don't we just get the power to fly and shoot lazers out of our eyes

...get? What do you mean? You don't have your superpowers yet? :eek:


... On a second thought, let's not go to Camelot. It is a silly place.

Actually, I think we already have been given a superpower. It is activated by using voicecomms (or typ(o)ing) and communicating efficiently to co-ordinate the efforts to stay alive and generally sticking together. :rolleyes:

It is such a pity activating this special ability is so complicated that many will never see this. :(
 
Upvote 0