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Server Cc On Ro Server.

stock maps still work with the cc gametype so thats not the issue. And considering that some servers using gameservers run carpathian crosses, that means that the only possible problems can be:

A: conflicting mutators
B: mistake by the end user

Anyway you can always upload your redorchestra.ini (clear out your admin pass id you don't use xadmin)
and upload your redorchestra.log too, just zip both files and add as an attachment.
 
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eyyo all in installed cc as it should be! Did everything right, here my log i cannot switch between normal ro and cc...
Log: Log file open, Sun May 18 14:41:10 2008
Init: Name subsystem initialized
Init: Version: 3339 (128.29)
Init: Compiled: Apr 4 2008 13:43:54
Init: Command line: ro-arad?game=ROGame.ROTeamGame -multihome=80.190.72.116 -nohomedir
Init: (This is Linux patch version 3339.0)
Init: Character set: Unicode
Init: Base directory: /xg1/xg1/system/
Init: Ini:RedOrchestra.ini UserIni:User.ini
Init: Build label: Build RedOrchestra_Build_[2005-11-27_10.48]
Init: Object subsystem initialized
Log: Executing Class Engine.ServerCommandlet
Warning: Missing Class Class Editor.TransBuffer
Log: Browse: ro-arad?Name=ROPlayer?Class=Engine.Pawn?Character=CCR_VehCrew2?team=1?Sex=M?game=ROGame.ROTeamGame
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 51899->51898; refs: 687320
Warning: Failed to load 'Class ROGame.ROTeamGame': Failed to find object 'Class ROGame.ROTeamGame'
Warning: Failed to find object 'Class ROGame.ROTeamGame'
Log: Failed to find object 'Class ROGame.ROTeamGame'
Log: Game class is 'ROTeamGame'
Log: STEAMAUTH : Steam auth system activation successful
Log: Bringing Level ro-arad.myLevel up for play (20) appSeconds: 15.923035...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: UdpServerQuery(crt): Port 7767 successfully bound.
Log: Resolving master0.gamespy.com...
Log: Defaulting to false
Log: Defaulting to false
WebAdmin: Loading Available Maps
WebAdmin: Loading Game Types
WebAdmin: XWebAdmin.UTServerAdmin Initialized on port 8080
ScriptLog: [~] ServerAdsSE WebAdmin loaded
ScriptLog: MaxPlayerRatio = 0.75
ScriptLog: [~] Starting ServerAdsSE version: 102
ScriptLog: [~] Michiel 'El Muerte' Hendriks - [email protected]
ScriptLog: [~] The Drunk Snipers - http://www.drunksnipers.com
ScriptLog: [~] There are 2 lines in the list
Log: Resolved master0.gamespy.com (207.38.11.34)
ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
ScriptLog: UdpGameSpyUplink: Port 7768 successfully bound.
Log: STEAMAUTH : Sending updated server details -
 
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Warning: Failed to load 'Class ROGame.ROTeamGame': Failed to find object 'Class ROGame.ROTeamGame'

was probably meaning the CCengine.ucl in your ro system folder needs to be replaced with the one of your cc system folder. :p It was stated in the manual that you should place the ucl file there :O. I mean it can go corrupt once in a while etc, but weird that a reinstall didn't fix your issue :p
 
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Bumping super old thread, but I can't figure out what is wrong. I had CC running on our server before. This is the second time I've set it up and it just won't work. It keeps crashing.

here's my log:
Code:
Log: Log file open, 02/22/09 19:53:11
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.0 (Build: 6001)
Init: Version: 3339 (128.29)
Init: Compiled: Oct 16 2008 07:30:01
Init: Command line: RO-Maikop.rom?deathmessagemode=3?FriendlyFireScale=1?FFPunishment=1?PreStartTime=30?RoundLimit=3?WinLimit=2?TimeLimit=0?FFKillLimit=4?FFDamageLimit=600?VACSecured=true?MinPlayers=0?game=CCEngine.CCTeamGame? -ini=carpathian_crosses.ini -log=CCServerLog.log
Init: Character set: Unicode
Init: Base directory: C:\roost\system\
Init: Ini:carpathian_crosses.ini   UserIni:User.ini
Init: Build label:  Build RedOrchestra_Build_[2005-11-27_10.48]
Init: Object subsystem initialized
Log: Executing Class Engine.ServerCommandlet
Log: Browse: RO-Maikop.rom?Name=ROPlayer?Class=Engine.Pawn?Character=R_RKKF4?team=1?Sex=M?deathmessagemode=3?FriendlyFireScale=1?FFPunishment=1?PreStartTime=30?RoundLimit=3?WinLimit=2?TimeLimit=0?FFKillLimit=4?FFDamageLimit=600?VACSecured=true?MinPlayers=0?game=CCEngine.CCTeamGame?
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 42611->42609; refs: 590935
Log: Game class is 'CCTeamGame'
Log: STEAMAUTH : Steam auth system activation successful
Log: Bringing Level RO-Maikop.myLevel up for play (20) appSeconds: 7.855000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Exporting RO-Roadblock_S&D.....Successful!
Log: Exporting RO-Roadblock_beta1.....Successful!
Log: Exporting RO-LyesKrovy_S&D.....Successful!
Log: Exporting RO-Klin_OuterRing_beta1.....Successful!
Log: Exporting RO-Elnya_beta2.....Successful!
Log: Exporting RO-Berezina_1941.....Successful!
Log: Exporting RO-Basovka_S&D.....Successful!
Log: Exporting RO-Barashka_S&D.....Successful!
Warning: Missing Texture Texture nalchik_T.Bricks.canalpipehi2
Warning: Missing Texture Texture nalchik_T.Bricks.bridge
Warning: Missing Texture Texture nalchik_T.Bricks.woodenfence
Log: Exporting RO-Nalchik.....Successful!
Log: Exporting RO-Maikop.....Successful!
Warning: Missing Package Package Bondarevo_T.Glass
Warning: Missing Package Package Bondarevo_T.Glass
Warning: Missing Shader Shader Bondarevo_T.Glass.glassShader
Log: Exporting RO-Dofinovka.....Successful!
Critical: InPos>Size in FFileManagerWindows.  This error is probably due to either your computer overheating, or a corrupted installation of your game.  If this error persists, please try re-installing the game.
Exit: Executing UObject::StaticShutdownAfterError
Critical: FArchiveFileReader::Seek
Critical: ULinkerLoad::Seek
Critical: LoadImportMap
Critical: ULinkerLoad::ULinkerLoad
Critical: UObject::GetPackageLinker
Critical: UObject::StaticLoadObject
Critical: (Engine.LevelSummary RO-Chisinau.LevelSummary NULL)
Critical: UCacheManager::ExportCacheMaps
Critical: NewMaps
Critical: UCacheManager::SaveNewPackages
Critical: UCacheManager::InitCache
Critical: UCacheManager::execGetMapList
Critical: (MaplistManager RO-Maikop.MaplistManager @ Function Engine.MaplistManager.GenerateGroupMaplist : 0116)
Critical: UObject::execClassContext
Critical: (MaplistManager RO-Maikop.MaplistManager @ Function Engine.MaplistManager.GenerateGroupMaplist : 0116)
Critical: UObject::ProcessEvent
Critical: (MaplistManager RO-Maikop.MaplistManager, Function Engine.MaplistManager.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (MaplistManager)
Critical: UObject::ProcessEvent
Critical: (CCTeamGame RO-Maikop.CCTeamGame, Function ROEngine.ROTeamGame.InitGame)
Critical: BeginPlay
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: UGameEngine::Init
Critical: UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 105 MByte 589 KByte 643 Bytes from HD took 1.596009 seconds (1.503009 reading, 0.093000 seeking).
Log: FileManager: 0.143000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 02/22/09 19:53:20
 
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It works fine for regular Red Orchestra and Mare Nostrum. It just crashes when I try to use CC.

I don't think any of the files for Mare Nostrum overwrote the regular RO files, but I guess I'll try reinstalling the server files.

EDIT: Reinstalled the server and CC files and it seems to work now. I guess one of the mods I was experimenting with corrupted it.
 
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