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Resistance and Liberation Alpha - Patch OUT!

Alpha Patch Out!

someone pls update the thread title

What's New:
- New Map - St. Marie
- New Visionblur effect
- Morale System tweaked
- NCO Map fixes
- Crash bugs fixed
- Ragdoll handling altered
- Bullet near miss effects created
- Capture zone logic fixed
- Weapon adjustments
- K98 bolting altered
- Viewmodel angles and fields of view tweaked
- Respawn Entities fixed
- Removed slow movements in prone causing weapon posture changes
- Respawn teleporting fixed
- Added Autokick and Ban system for team killing
- Added Crouch sprinting
- Fixed bugs in toggle crouching
- Tweaked grenade damage
- Tweaked concussion effects
- Improved weapon resting
- Improved damage reports
- Added round limits
- Fixed allied rifleman animation speeds
- Various Map fixes for Dumont and La Fiere
- Inital Spawn area protection in Dumont and La Fiere
 
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Playing as the Germans is now fun rather than a chore, and the new, quicker bolting while in I.S is good, very much like in RO. Though, like many others, I still would prefer manual bolting over auto, but lets not kickstart this issue again...

Still alot to be improved on, but its clear that the mod is on track.

And yes, the new map is brilliant, far better than the other two. The town simply looks amazing imo!
 
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Just played on a server with horrible ping for a few minutes:

+new blur effect is much better than what they had before
+new map is great, in fact all of their maps are pretty good
+love the amount of foliage (has nothing to do with the patch, but I just noticed it)
+hit detection seems less funky (can't really tell because of high ping)

-there's still this weird screen centering when you start sprinting, kinda annoying
 
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Your probably shooting people that are behind objects but the view distance isn't showing them properly.

Lol ? that' s some retarded bug...
well, that might account for those I was shooting at from the bunker into the distance, and where grey...
It still doesn't account for those who were way closer (could see their colours), and hiding behind nothing.
Source really isn't the proper engine for this :/
 
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