Actually I can remember a few other things that were going to "ruin the game" going way back. I've been told the following things would ruin the game at various times:
- Realism
- Iron sights
- lack of crosshair
- Free-aim
- Players moving a realistic speed
- bullet ballistics
- Not having Americans in the game
Guess we'll have to keep doing the same thing we've always done - make the game WE like to play, and hope others like to play it too
Infinity Ward did that too I think.
Its all love and hugs till someone gets taken out with Ptrd in the face.
Ramm you forgot one important change that ruined the game according to some:
Having hit-cylinders that aren't 1 m wide and actually match the player models.
man, did you notice??
ptrd's used to be useless at sniping infantry, but now i sniped 5 guys on arad with 6 bullets. it feels better now
-Reinforcement count is now adjusted based on the MaxPlayers server setting. This will fix the problem with reinforcements running out too soon on higher player count servers, and will allow reinforcements to run out properly on lower player count server.
Yes, but it's currently either enabled or disabled.The in-game music is optional. Look in the configuration.
... it looks like my framerate is going down when enabling music.
I have a quick question about this beta. Is it "Spring" or "Summer" beta?
I mean, the thread in support forum is called "summer beta"..
Yosh, I'd like to ask if something can be done about this feature:
I love what it can do to gameplay. But since I'm more into clan wars, I'd just like to request a "small change" in it, cuz having it based on the MaxPlayers should work very great for public servers, but not that good to clan matches, because every server would have to have the same MaxPlayers setting, wich is near to impossible.
Almost every hosting company does NOT allow admins to change MaxPlayers setting, RO clan matches are mostly played with 8vs8 and can even vary, so that could be a big problem for clan matches...
How about making it based on a custom value that admins can change, instead of MaxPlayers server setting? Just add a setting to the "Map Variable Modifiers" in the webadmin, so that we'd enter the amount of players for that match and the server would load the right reinf value. This way this feature would also be truly awesome for clan matches gameplay as well.
Whaaaa??? Please elaborate...Personally, I think this feature needs polish - servers with bots seem to do some funky stuff...it's like the total number of REAL players determines the reinforcement count, but the bots still take up reinforcement percentages...draining the counter and making the game very short indeed.
I have a quick question about this beta. Is it "Spring" or "Summer" beta?
I mean, the thread in support forum is called "summer beta"..