I'm working on a map that I really don't want a combat engineer in. However I do want some on the team to have satchel charges. I don't want to give them to a particular role/class (not enough of one and too many of another.) Is there a way to spawn a satchel charge without coding it? If I have to code it how difficult is it?
I have search this forum for topics "weapon, satchel, spawning" and found nothing to help. The Unreal editor is completely different on weapon spawning so no help from the tutorials. I did try to place a panzerfaust spawning and change all of the properties to "satchel" but it didn't work. The reason I want this is to control the number of satchels and the time for it to respawn (if at all).
Weapon spawning could have all kinds of benefits. I could see maps where your rifle-team have to break into a munitions bunker and take some satchels (an objective) to go blow something up (another objective). You could use another static mesh like some dynamite for an objective like that. Or your tank team reaches a place where they can "steal" a sniper rifle (an objective) and shoot a destructive mesh (another objective) from far away that opens a gate or lowers a bridge or whatever. It seems like this could be utilized in many ways. Any ideas? Thanks.
I have search this forum for topics "weapon, satchel, spawning" and found nothing to help. The Unreal editor is completely different on weapon spawning so no help from the tutorials. I did try to place a panzerfaust spawning and change all of the properties to "satchel" but it didn't work. The reason I want this is to control the number of satchels and the time for it to respawn (if at all).
Weapon spawning could have all kinds of benefits. I could see maps where your rifle-team have to break into a munitions bunker and take some satchels (an objective) to go blow something up (another objective). You could use another static mesh like some dynamite for an objective like that. Or your tank team reaches a place where they can "steal" a sniper rifle (an objective) and shoot a destructive mesh (another objective) from far away that opens a gate or lowers a bridge or whatever. It seems like this could be utilized in many ways. Any ideas? Thanks.