So, if you bought RO3 and only after playing found out they included dinossaurs and laser guns you would just "deal with it"?
How does that even relate?
What was in RO2 that ended up as a surprise to you & had no idea was going to be in the game or changed in the game? Name me one single thing and I bet I can find several examples of when the devs clearly explained what to expect before you got your hands on the game.
With all the interviews, with all the posts in here, with all the video footage, screen shots, step by step explanations on what was going to be in RO2 and what would be added later..... there is absolutely no excuse or justification to try and act like you didn't know what to expect in RO2, because all of the information is laid out for you to look at in these forums, the steam forums, youtube and google.
The only reason why you might have ended up surprised about what was in or not in RO2 would be because you didn't bother to look up that information and went in blind with your own expectations of what RO2 would be.
That isn't Tripwire lying or misleading you.... that's you not bothering to pay attention and look at the available information & blaming Tripwire for your own let down in expectations.
The things that didn't make the release were clearly explained by the devs before the release and we've been told that they will be added into the game when they are ready.
Down vote this post all you guys want, but that's the reality of the situation.
If I was going to buy RO3, I'd do exactly what I did with RO2.... I would look at all the interviews and posts in here about what to expect, I would look at video game play footage, screen shots, etc.... RO2 is exactly what I was expecting RO2 to be, because I did my home work before hand to know what I was getting into.
And if I could do that and know what to expect, everybody and their dog could do the exact same thing. It's not like I had access to confidential information on RO2 that nobody else did, so there's no excuse.
I know my example is over the top, but for some people there isn't much ifference between dinossaurs and arcade gameplay. It's like what happened to the BiA franchise with that Furious Four or whatever it's called.
An TWI did promise us the realism fans would have nothing to worry about, but they've always tried to hide the difference between realism and relaxed realism. And you are the one in the minority, because only a few people are playing the game right now, and the game appeals neither to arcade fans nor realism fans,
The lack of players or the player count can be from all kinds of different reasons and are not attributed to one single factor, so don't try and act like it is only one factor.
Lack of content, performance issues, other games being released, and yes.... the game might not have been what some were expecting, but you can't say the lack of players in RO2 is completely because of players being upset that it's not as Realistic as they were expecting.
Besides your own personal experience and reasons & anybody else who openly admits the same reasons in here, you have no other evidence to back up your claims.... so you can't say 2-5 members in these forums make up the majority of the community and your views are what everybody else has.... nobody can take that seriously.
so what's left is just a few people that either don't know what they like or don't care about arcade and realism.
You don't speak for me, you don't know me and you don't know anybody else in here, let alone their reasons why they like or don't like something, so don't bother starting.
I know exactly what I like.... I liked the Mod, I didn't care for RO1 and I like RO2.... I'm not some hardcore ay'nal realism nut, nor am I some super arcade shooter lover.... I prefer a balance between the two, because Red Orchestra is not a Simulator and it's not a full on action arcade shooter.... Red Orchestra has always been a balance between the two and sometimes that balance sways more one way than the other, but remains holding elements from both.
The Mod was far more realistic than other shooters at the time, yet it still had action and a bit of arcade to it..... RO1 swayed a bit more towards realism than the mod did, while RO2 swayed back towards where the Mod began.
You and others like you liked the level of "realism" in RO1.... I didn't, because I felt it wasn't anywhere near Realistic and many of the elements changed in RO1 from the Mod were fake and exaggerated, which is why I didn't care for RO1 so much. RO1 in many elements felt more fake than the Mod did and RO2, in my personal view
(I won't even try to speak for others like some try to do in here) RO2 is far more realistic than RO1.
The Term "Realism" in regards to video games is extremely subjective to each individual, and people can parrot on and on about how they're an RO1 Vet or an RO Mod Vet all they please.... they can spout off all the hours they played this game or that, none of it makes a difference and none of it makes you more qualified to dictate how things should be..... You're expressing your personal opinion and the things you personally like, just like I and everybody else does.... your view is not absolute and neither is mine.
Que the down votes from the usual suspects......