Whether it's real or not, something like sway making it less easy to shoot accurately whilst your weapon is unsupported would make the game-play more measured
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Happens to me all the time. My screen flashes dark and I hear my avatar speak one of the death lines ("he's killed me") or words to that effect. Sometimes I then hear the slow-death grunts and gasps. However I don't see the hit-location indicator come up, and my screen gradually lightens back up, and I keep going with no ill-effects whatsoever.Not that I'm arguing about hit detection issues at close range, but how is it always the other guy seems immune and turns around to get the kill? How come the other guy never has that problem?
Yeah. Only that does not work. I'm still stuck with only yoshiro server plus one additional US server after doing this AND doing steam cache validation.
Whether it's real or not, something like sway making it less easy to shoot accurately whilst your weapon is unsupported would make the game-play more measured
I've seen it with even 16 people. Stand a couple meters from a guys back who isn't moving. Pop, pop, pop....miss miss miss....then they turn around and slay you.
this.I've seen it with even 16 people. Stand a couple meters from a guys back who isn't moving. Pop, pop, pop....miss miss miss....then they turn around and slay you.
this is my biggest concern at the moment
I played for 5 hours yesterday and almost always using a MP40, it seems like shots sometimes dont register unless you shoot one bullet at a time.
theres times where im running into a building and a guy is 2-3 feet away and i start spraying at him and NOTHING REGISTERS even though its at point blank and im aiming directly at him... sometimes even try to lead very slightly at close range and the bullets just dont register.
Other times it works just fine and it registers when i spray.. its just inconsistent.
@TWI, maybe try setting bullet trajectory to a FIXED (FINAL variable) value that doesnt run through the calculations every time you shoot a bullet... this is what the cause of the problem might be.
So instead of each bullet having to make a ballistics calculation, have a SET trajectory at all times so it doesnt have to make calculations each time.. this is what may be causing bullets not to register, because its taking too much time for the server/client to calculate each bullet so fast?
Just a thought i had, hopefuly you can take a look at this, and i hope my input helps.
plex
I agree on distances below 100m it should be just like in other games.
Then you would have no trouble to hit moving targets.
I mean I have to aim ahead on distances like 30-50m, how slow are the bullets in this game?
My ping is usually around 50ms.
- Reduced Elite Riflemen and Assault roles on all maps.