That seems to be the hot topic right now. A lot of players are complaining that there's not enough gun sway, particularly after running a long distance. Personally, I think that sort of sway is something we've become accustomed to from previous games. But, is it realistic?
"Sledgehammer" RunNGun Intro Pt 2: Nutnfancy Testing Drill - YouTube
You be the judge. After watching that vid, does the game have it right or wrong? IMO, it would be nice if breathe control wasn't automatic, that would slow things down a bit and also add a bit more realism and interaction.
"Sledgehammer" RunNGun Intro Pt 2: Nutnfancy Testing Drill - YouTube
You be the judge. After watching that vid, does the game have it right or wrong? IMO, it would be nice if breathe control wasn't automatic, that would slow things down a bit and also add a bit more realism and interaction.
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