Then one hour in real life must be unbearable...
If your field vision had the same detail as the thing you looking at (focus), porbably it would..
I also give that (lame) exemple, thinking in a large scale
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Then one hour in real life must be unbearable...
If your field vision had the same detail as the thing you looking at (focus), porbably it would..
I also give that (lame) exemple, thinking in a large scale
My question is, do we expect there to be an FPS cap on the game?
A lot of games as of recent have implemented FPS caps. Personally, I think it's horrible. Probably the best feeling game out there till this day is Quake 3 which is in part due to a great engine and the ability to run the game at 120 frames both due to it not being demanding on modern hardware and because you can cap the frames yourself. Games that top out at 60 frames just don't feel the same, don't run the same, and you're not able to get into the shoes of the character as easily.
I know I'm going to get the following arguments so let me address them off the start:
1) the human eye can't see more than 30 frames
Myth. I can personally tell the difference between 60 and 120 with no difficulty. If you've had the opportunity to compare, I'm pretty sure you could tell too.
2) You can't take advantage of over 60 frames anyway
Well, get a 120 HZ LCD and you can, or pull the old CRT out of the closet
3) It makes no difference; it's just for bragging rights
No, it does. I can clearly feel differences up to around 85. Anything less than that affects game play. And yes, gameplay > *.*
Yes, i agree with you. It should be a option not forced so players can choose wich one they preferSometimes capping FPS can actually fix performance problems in games. For instance, for the longest time I had been unable to play Far Cry 2 on DX10 without serious stuttering issues and terrible input/mouse lag, despite getting good FPS. Recently I figured out a solution -- cap the FPS at 30 (or whatever is just below your minimum FPS) and the problems went away completely.
Another issue I've had that required a FPS cap was with Killing Floor. I had this issue where everytime I started up the game, my FPS would shoot up super high at the TWI splash screen and actually freeze my PC. Turning on V Sync (capping the FPS), and making it so I can skip the splash screen fixed my problem.
It's just a handy thing to be able to do, in case you need it.
but basically yes you can tell a difference but not because you can see more than 30 frames a second.
I still don't know what you're talking about?
Why would a bus driving from your left to right view irl, would be fine but a 120fps bus (with guns) driving from left to right on your screen give you a headache?
Although fps is a not directly converted into real life, I guess real life has more fps than 120.
I think I just don't get your point correctly
see i would post a long explanation that is also undoubtedly somewhere on the internet where you can read it. but basically yes you can tell a difference but not because you can see more than 30 frames a second. can someone else knock some sense into this guy. (someone, anyone *crickets chirping*)
Well for me personally, I can't tell the difference from anything above 45 FPS, it all seems to run just as smooth (and yes I have tested it). It MIGHT be a little choppy here and there but it isn't enough to affect gameplay.My question is, do we expect there to be an FPS cap on the game?
A lot of games as of recent have implemented FPS caps. Personally, I think it's horrible. Probably the best feeling game out there till this day is Quake 3 which is in part due to a great engine and the ability to run the game at 120 frames both due to it not being demanding on modern hardware and because you can cap the frames yourself. Games that top out at 60 frames just don't feel the same, don't run the same, and you're not able to get into the shoes of the character as easily.
I know I'm going to get the following arguments so let me address them off the start:
1) the human eye can't see more than 30 frames
Myth. I can personally tell the difference between 60 and 120 with no difficulty. If you've had the opportunity to compare, I'm pretty sure you could tell too.
2) You can't take advantage of over 60 frames anyway
Well, get a 120 HZ LCD and you can, or pull the old CRT out of the closet
3) It makes no difference; it's just for bragging rights
No, it does. I can clearly feel differences up to around 85. Anything less than that affects game play. And yes, gameplay > *.*
When your watching TV or playing PC, you are focused in a screen right? (there are a lot of screens = variable )
As i said there are a lot of factors, not only fps, but it's not by chance that some people have sinusite, epileptics have high probably of having an attack if watching or playing for a certain period of time.
Also giving the exemple at 120 fps was a mistake lol, but if u run an recent game (better graphics, details, etc) at imagine.. 500/600 fps, and your playing for an hour or more, it's not so hard to give you a headache..
The example wasn't the best indeed.
I actually thought the higher the fps, the smoother and comfortably the viewing of it was, because very high fps comes close to reality.
I don't know much about epilepsy so I can't say anythign about that.
Server performance. That's pretty much it as far as the online cap goes. Offline cap helps keep framerate fluctuations lower, but it can be changed and disabled.Was just trying to explain that there's a reason for FPS cap
Well yes you have some point there too, it actually makes more sense that the smoother the display, the less "work" your brain has to do, but high fps doesn't necessarily mean smoother. (lot of stuff involved, stuff i don't even know about, and honestly don't want to know )
Maybe it's not even significant in today's modern screens.
Was just trying to explain that there's a reason for FPS cap
Ps: found a website that could be useful to you understanding what i was trying to say [url]http://www.100fps.com/how_many_frames_can_humans_see.htm[/URL]. Can't find the video that was essencialy about the influence of THIS, in video games though
Love to see the video you can't find though, sounds really interesting!
I do like the explanation murphy gave about the practical reasons for the cap