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New Weapon: Barrett M99

As far as i'm concerned, this is the M99 ANTI MATERIAL RIFLE. IT COSTS 4K, and weighs a SH*T TON. It oughta decimate everything in once headshot but an HOE FP. Its not WHAT this gun can kill. Its HOW MUCH. Right now you can kill a buncha crap, but still not finish the wave using just this, unless you get REAALLY lucky. Its very balanced IMO.
 
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As far as i'm concerned, this is the M99 ANTI MATERIAL RIFLE. IT COSTS 4K, and weighs a SH*T TON. It oughta decimate everything in once headshot but an HOE FP. Its not WHAT this gun can kill. Its HOW MUCH. Right now you can kill a buncha crap, but still not finish the wave using just this, unless you get REAALLY lucky. Its very balanced IMO.

I used 9mm for trash crap and the M99 when i got seriously bored or met a fleshie or scrake. Also hard fps get killed by 2 bodyshots just for the record.
But yeah, it should deal *****loads of damage, but five rounding a patty on hard? A tad overdrive aint it.
And line someone said earlier, if TWI finds it OP just drop the ammo count a bit. If have to go really really low drop it to 10 extra rounds and one in the chamber. That would actually make people use it as an Anti-FP wep and not just shoot everything above clot with it.
 
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Personnaly, m99 would insta kill ALL zeds with headshot except the patty on HoE and maybe flesh pound on HoE (6 players of course). 1 or 2 shot for the flesh pound? discuss.
And for the patty try to kill him on HoE 6 players only with more than 6-7 shots. It would be interesting.

Actually the number-balancing i did was around Suicidal and HoE, while trying to make it not too useless offperk, so especially Support Specialists would be able to use the rifle quite well too (since that was the original perk it was intended for)

Currently, FPs takes 2 headshots on 4man HoE and up higher.
I will try and bring down the base damage quite a big notch though, so it's not massively overpowered on bodyshots and on lower levels (hard and down), BUT i will still make it so that on 6-man HoE, a Fleshie is almost EXACTLY 2-headshotted, but only for a level 6 (maybe 5 too) Sharpshooter.

It still needs a somewhat high damage though, to make it decently useful against Scrakes, even offperk (will try make it to still be a 1-headshot on Scrakes for a highlevel Sharpie on 6-man HoE)

It's easier said than done though...

I will work on new numbers when i get home from work. :)
 
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Actually the number-balancing i did was around Suicidal and HoE, while trying to make it not too useless offperk, so especially Support Specialists would be able to use the rifle quite well too (since that was the original perk it was intended for)

Currently, FPs takes 2 headshots on 4man HoE and up higher.
I will try and bring down the base damage quite a big notch though, so it's not massively overpowered on bodyshots and on lower levels (hard and down), BUT i will still make it so that on 6-man HoE, a Fleshie is almost EXACTLY 2-headshotted, but only for a level 6 (maybe 5 too) Sharpshooter.

It still needs a somewhat high damage though, to make it decently useful against Scrakes, even offperk (will try make it to still be a 1-headshot on Scrakes for a highlevel Sharpie on 6-man HoE)

It's easier said than done though...

I will work on new numbers when i get home from work. :)

Sounds great!
Thanks man! :)
 
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Ran some quick numbers and this is probably better:

Base damage - 800
Headshot multiplier - 1,4x
Starting ammo - 10 bullets
Base max ammo - 18 bullets
Sharpshooter ammo bonus - +2 max shots per level above 0, which equals to a total of max 30 bullets at level 6. (That would mean, from level 0 - 6 this percentage for the ammo increase: +0% / +10% / +20% / +35% / +45% / +55% / +65%)
Bullet cost - 30
 
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What about Sharpshooter's headshot bonus?
Oh believe me, i'm calculating everything around the bonus of the Sharpshooter AND about the weapon perkless as well (so it isn't overpowered in the hands of a non-Sharpie).
I have made an Excel file using lots of formulas to calculate everything quickly, in case i need to change stuff (thanks to Scary_ghost for posting the formulas here on these forums :D)

L6 medic with machete, 9mm and MP7 for 95% of a 2man HoE game on mountainpass. Wave 10.

On an american server.

Completed with AA12 on last 6 specs.


Anything's OP to the right people. :)
Exactly! Solo is NOT a good way to try out the weapon balancing.

well said :D and nice job, lols. I think the important thing is not to underpower the weapon before TWI gets there hands on it in an official capacity - All the talk of balancing would make me sad if they would approve its current instance but we talk it down a couple notches.
Yeah, i think it's right on track now though: Not too overpowered offperk (especially not too powerful on bodyshots anymore), and still requires 2 headshots to take down the Fleshpounds as a Sharpshooter on the higher diffs/mencounts which, to me, doesn't make it feel too overpowered (i hope -.-)

A slight comparison too btw: If you think the M99 is overpowered one-shotting the Fleshpound as a Sharpie even on 1/2-man Suicidal (for example), the Xbow only requires 2 shots to decap them as a Sharpie on 1/2-man Suicidal! (experienced this in person yesterday when playing 2man Suicidal ^^)
 
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(Everybody say "m99 must not be so efficient against patriarch....it would be so easy...." LOL
Personnaly, guys, if m99 would be so efficient, the best strategy stay the chainsaw power :confused:)


Well, don't matter :p
Aze, there are very good stats. Kill a FP with 2 shots on 6 men HoE, that's the last thing which balanced the M99.

JUST WAITING THE WHITELISTING OF THIS WEAPON :D
 
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(Everybody say "m99 must not be so efficient against patriarch....it would be so easy...." LOL
Personnaly, guys, if m99 would be so efficient, the best strategy stay the chainsaw power :confused:)


Well, don't matter :p
Aze, there are very good stats. Kill a FP with 2 shots on 6 men HoE, that's the last thing which balanced the M99.

JUST WAITING THE WHITELISTING OF THIS WEAPON :D

Thanks ^^
(I already had the 2headshot for level 6 Sharpie on 6-man HoE before as well, but now the weapon is weaker on bodyshots than before, and is also generally a tad weaker than before)

REMEMBER THOUGH: It might not be a 2 shot for the FP on 6 man HoE because of one single reason: Jack and his friends programming all this might not be able to add the 40% M99 damage resistance on the Fleshpound yet (maybe only TWI can do that?)

Jack, can you do that already? (And if you can, remember, it's a resistance on both headshots and bodyshots!)
 
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Thanks ^^
(I already had the 2headshot for level 6 Sharpie on 6-man HoE before as well, but now the weapon is weaker on bodyshots than before, and is also generally a tad weaker than before)

REMEMBER THOUGH: It might not be a 2 shot for the FP on 6 man HoE because of one single reason: Jack and his friends programming all this might not be able to add the 40% M99 damage resistance on the Fleshpound yet (maybe only TWI can do that?)

Jack, can you do that already? (And if you can, remember, it's a resistance on both headshots and bodyshots!)

If the FP resistance is in the FP scrip, we can not do it, as it would change the base FP Script.
And thank you very much for the new damage numbers!
 
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If the FP resistance is in the FP scrip, we can not do it, as it would change the base FP Script.
And thank you very much for the new damage numbers!

Alright, then, when you guys test it out, you have to remember that the FP resistance has to be added as well, or else the balancing i recently did won't be noticeable. So, until that resistance is added somehow (by TWI? *innocentface*), the M99 might still feel a bit overpowered against Fleshpounds. Just keep that in mind ^^

And you are most welcome :)
(The damage was actually not nerfed that much :p)

I would gladly help others as well to (try :rolleyes:) and balance other weapons' damage/ammo/weight if anyone wants my puny help :eek:
 
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(I already had the 2headshot for level 6 Sharpie on 6-man HoE before as well, but now the weapon is weaker on bodyshots than before, and is also generally a tad weaker than before)

I think it's the most important. I know it's not realistic but the SHARPSHOOTER would say headshot then having a higher headshot damage than a simple bodyshot damage is logical.
If you discrease the base damage and increase the headshot damage it's the way of the sharpshooter.

I think it's the most important and that's why the m14 is so weak now. If they had discreased drascally bodyshot damage and increase headshot damage the weapon won't be so useless now. It's the same result for good players and useless for noob.

For some noob it will be easy to shoot all their ammo everywhere on the screen and kill everything. But if you discrease the bodyshot damage it will learn people to be real sharpshooter and shoot always in the head. And not a noob who shoot like a machinegun with a m14 :troll:
 
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For some noob it will be easy to shoot all their ammo everywhere on the screen and kill everything. But if you discrease the bodyshot damage it will learn people to be real sharpshooter and shoot always in the head. And not a noob who shoot like a machinegun with a m14 :troll:

you should've seen it - i play with a friend on normal yesterday, and one of the noobs goes "why do you iron sight that? it has a laser sight!" and proceeds to body shot everything. I headhshotted everything with my ironsights like a real sharpie, but i was pissed cause its hard to prove a point when normal FP die from like, 3 headshots :(
 
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you should've seen it - i play with a friend on normal yesterday, and one of the noobs goes "why do you iron sight that? it has a laser sight!" and proceeds to body shot everything. I headhshotted everything with my ironsights like a real sharpie, but i was pissed cause its hard to prove a point when normal FP die from like, 3 headshots :(

and about 1mag on the body....
3 headshot to kill him in normal is quite right :)


Just a simple question. Did you change the colour of the scope? It was blue to the left side and green to the right side (it was great) and now it's only blue(maybe i'm wrong). Why did you do that? :S
 
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