The new alien versus predator game has a interesting yet simple and effective melee system.
Light melee counters heavy melee
Heavy Melee Breaks Guard/Block
Guard/Block defends against light melee.
Light -> Heavy -> Blocking -> Light
Also in AvP if you light attack immediately after you guard against a enemy's light attack, it will knock them down/stun them.
I think it would be interesting if RO:Hos utilized a similar system, it would add much more depth to melee instead of charge and stab people while running in circles.
As much as that sounds good. I think the melee system isn't the most important aspect of RO and RO:HOS. Most combat is ranged and you spend very little time fighting in melee since it usually takes a hit or two to kill someone. It would be fun to have it but I doubt TW would want to spend time on that since there are so many other more important features.
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