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New Perk: Chemist

BenioX

Grizzled Veteran
Jan 20, 2010
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Okay, so first of all, I used Search option, browsed 8 pages. NOBODY suggested this before unless I am blind.

So, here goes the idea:
Name: Chemist
Specialisation: Chemicals, rockets, drugs
Skills:
chemicals - same like firebug fire, except does only 50% of the fire damage and lasts longer
adrenaline booster Can use adrenaline syringe which adds +10% speed for 30 seconds to person hit with syringe.
Normally it can be loaded with only one shot, but Chemist can load more

Perk lvls:
Lvl 0:
+10% Chemicals discount
+10 Chemical weapons radius
Chemical weapons Penetration +1
Up to 2 adrenaline shots
Chemical damage time +3sec
Chemicals slow down hit enemies by 2%

Lvl 1:
+15% Chemicals discount
+20 Chemical weapons radius
Chemical weapons Penetration +1
Up to 2 adrenaline shots
Chemical damage time +4sec
Chemicals slow down hit enemies by 3%

Lvl 2:
+20% Chemicals discount
+30 Chemical weapons radius
Chemical weapons Penetration +2
Up to 3 adrenaline shots
Chemical damage time +5sec
Chemicals slow down hit enemies by 4%

Lvl 3:
+25% Chemicals discount
+40 Chemical weapons radius
Chemical weapons Penetration +2
Up to 3 adrenaline shots
Chemical damage time +5sec
Chemicals slow down hit enemies by 5%

Lvl 3:
+30% Chemicals discount
+50 Chemical weapons radius
Chemical weapons Penetration +3
Up to 3 adrenaline shots
Chemical damage time +6sec
Chemicals slow down hit enemies by 5%

Lvl 4:
+35% Chemicals discount
+55 Chemical weapons radius
Chemical weapons Penetration +3
Up to 4 adrenaline shots
Chemical damage time +6sec
Chemical grenades
Chemicals slow down hit enemies by 6%

Lvl 5:
+40% Chemicals discount
+60 Chemical weapons radius
Chemical weapons Penetration +3
Up to 4 adrenaline shots
Chemical damage time +6sec
Chemical grenades
The player starts with Adrenaline Syringe
Chemicals slow down hit enemies by 6%

Lvl 6:
+50% Chemicals discount
+65 Chemical weapons radius
Chemical weapons Penetration +4
Up to 5 adrenaline shots
Chemical damage time +7sec
Chemical grenades
The player starts with Adrenaline Syringe and Flare Gun
Chemicals slow down hit enemies by 7%


Weapons:

ADRENALINE SYRINGE
Weight: 2 lbs
Price: 3000
 
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I demand a 25% chance to cause ZED to mutate and become stronger.

Hmm maybe if hit by chemicals but 10%? And the mutation would only add him resistance to chemicals at some %, add some damage to them... except only to clots, bloats, stalkers and crawlers I guess... but I doubt if those would even survive it for long ^^"
 
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@BenioX
As I have said many, many, many times before:
Why?
I can come up with perks like this en masse, but why do you need another perk? Why yours? Why should TWI take the time to implement this perk, and their weapons, and test them?

A good example of an original post that deals with some of these issues:
http://forums.tripwireinteractive.com/showthread.php?t=39844&highlight=perk[url]http://forums.tripwireinteractive.com/showthread.php?t=39844&highlight=perk[/URL]
But it was also really a well-discussed idea that dealt with this stuff and became the thread above:
http://forums.tripwireinteractive.com/showthread.php?t=39581[url]http://forums.tripwireinteractive.com/showthread.php?t=39581[/URL]

Also, the adrenaline shot is way too good, even if the effect couldn't stack.
 
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@BenioX
As I have said many, many, many times before:
Why?
I can come up with perks like this en masse, but why do you need another perk? Why yours? Why should TWI take the time to implement this perk, and their weapons, and test them?

exactly!!! some one just needs to make a warcraft mod for KF so people can play outlandish races with super skills.

I think the current perks are fine. Wich are based on weapon skills not an individual super human or weapons that are not very practical (thats cool gimick)

the only new weapon/perk i could see being add is a swat team type perk with nerve gas as a chemical weapon. The only reason i suggest swat is because of the fourm about the riot shield.

LoL I solved the problem
1.WCS mod for making as many stupid skills you want
2.For People who want Gunslinger:mad: perk,riot shields,chem weapons Swat Perk:Riot Shield/Magunm Revolver with laser sight/scope and nerve gas
 
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@floorkilling

I agree is there a thread on this swat type perk? If so can you put up the link? The idea take best of both worlds and makes them both reasonable, and yes a warcraft mod is something we need. . . maybe even something where we make out own perks and weapons?

Something along the SDK side, I may be speaking wild here but what if there was a solo game where you can create your own perks and throw in some weapons and somehow show them to TWI? Or even if TWI doesnt want to see it maybe a perk modding society or something? Like a custom server with custom perks and stuff?

PS.. if this was already mentioned my bad I didnt feel like searching before I came up with this lol
 
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It wouldn't be too hard to create a custom perk system but it wouldn't directly mesh with the current system for perks. It would either have a local file that could be edited or would have set perk levels. Having a class mod that would mess with player's stats without having anything to do with perks would probably be the best way to do this. After I'm done with finals, I might look into doing this if someone hasn't already.
 
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You know, doesn't sound all too bad. You guys are calling 'outlandish' when I've seen far weirder and overpowered perk ideas. I mean, this could be balanced, with a little work, and it's not exactly beyond realism.

Of course, I honestly doubt it will be added, and it would need some ironing out, but I think that the current reactions are a little over the top.

However, I must say, the mini-nuke is a bit much:eek:

And @Floorkilling: if you hate the Gunslinger so much, keep it in it's thread. It's comments like those which take the debate into other threads (which is my main annoyance with the thing).
And if you think your idea is better, make your own thread.
 
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A good example of an original post that deals with some of these issues:
http://forums.tripwireinteractive.com/showthread.php?t=39844&highlight=perk
But it was also really a well-discussed idea that dealt with this stuff and became the thread above:
http://forums.tripwireinteractive.com/showthread.php?t=39581

It just proves you didn't read the first post. I didn't mention gunslinger at all.

However, I must say, the mini-nuke is a bit much:eek:

I see. But still, he needs something to "kick some" with. And it still doesn't have many bullets and is expensive. Not to mention it's REALLY close to LAW but still WEAKER as it has alot smaller capacity. The only purpose for it I see is blasting many zeds and waiting for their slow death if they even survive, or waste it on Patty who'd survive it, but would wander around with green (I suggest) fog around him, so even his invisiblity doesn't help. Rather usefull perk, yet ballanced IMO. But if in your opinion isn't ballanced, you can just tell what should be modified (but not removed, unless you have a better example for weapon/skill instead)

You know, doesn't sound all too bad. You guys are calling 'outlandish' when I've seen far weirder and overpowered perk ideas. I mean, this could be balanced, with a little work, and it's not exactly beyond realism.

Of course, I honestly doubt it will be added, and it would need some ironing out, but I think that the current reactions are a little over the top.

Example of worse ones: Gunslinger :rolleyes:

I'm sorry to say but 3 of these weapons have been suggested multiple times before, just saying not implying that you should take em out or something.

It's okay. I didn't notice those, yet I noticed flare like around some minutes after I made this thread. I am not sure if someone posted it shortly before me or copied it from me. And I do believe the rapid fire gun was also suggested, though I didn't rly care bout rapid fire as much as for grenade launcher ;)

I do believe the M203 is just the grenade launcher, the rifle itself is an M16.

Should it be named then M16&M203? Seriously, this IS a QUESTION :confused:
 
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I do believe the M203 is just the grenade launcher, the rifle itself is an M16.

Indeed the M203 refers to the grenade launcher itself, and the M203 replaced the M79 in American service, to make the grenadier obsolete and to distribute firepower through the whole squad.

Here is a picture of something i find relevant:

0Tactical_M203grip.JPG


A stand-alone M203 grenade launcher.
 
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It just proves you didn't read the first post. I didn't mention gunslinger at all.
Which just proves you didn't read my post. I noted that gunslinger, as a perk, has addressed a lot of the issues that are necessary to be addressed to take any perk really seriously.
It's all fine and good to suggest a perk, but why bother unless you want to have it in-game. And if you want it in-game you need to address the questions I outlined in my post.

Suggestion for perk:

The weapons really have nothing to do with chemicals. You have weapons that fire rounds that are normally explosive or incendiary and called them 'chemical.' Instead come up with weapons that are actually unique like, for instance:

The Bile Launcher
Fires rounds similar to bloat bile that create pools of acid that heal heavy damage to specimen moving though them. Hitting specimen directly will result in additional damage, constantly, until the specimen is dead.
 
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The Bile Launcher
Fires rounds similar to bloat bile that create pools of acid that heal heavy damage to specimen moving though them. Hitting specimen directly will result in additional damage, constantly, until the specimen is dead.

I remember suggesting a gun that used bloat nades and husk shots, but was called out for being to similar to L4D2.
 
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