Very realistic shooters are a niche market, but there's nothing wrong with a niche market, if you do a propper job of the game, it will attract a very loyal fanbase, who will be be lining up to buy your next games too, this beeing precisely why most people here will probably pre-order Ro2 when they get the chance.
Realistic shooters might have been a niche when RO came out, but lots of games now have a "hardcore" mode which attempts some level of realism. and If you go and check the server counts you'll see that more people are starting to play "hardcore" modes over regular. (I put hardcore in quotes because its still feels arcadish for me..). I'd say that the market for a game like RO, or the more improved and user friendly RO:HOS is growing and probably a hell of a lot larger then it was when RO came out.
EDIT:
Just wanted to add that I'd like to see a collectors edition of HOS come out ( could even be digital ) With free trials that can be given away. Ideally make them 3 day to 1 week trials, and award a new one to each collector once per month. Nothing annoys me more then expiring guest passes, I get them and say " ohh goody, now I can get some one to try RO and love it", then a month or two later when I find some one who would probably like it the passes have expired...
(they are also amazing for lan parties to pass the game out to others who dont have it, and yes at many lan parties where I have used KF guest passes, the people have bought if afterwards. I'm probably responsible for some 4-5 KF copies other then mine being purchased..)
This lets your veterans ( who have payed the price of 2x the regular game ) advertise by giving the game out to potential buyers ( word of mouth advertising is cheap and effective yknow ). What would be really awesome is a record of how many steam accounts you have given guest passes to who later bought the game(think bragging rights).
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