We are looking to start the 3rd wave of the (invite-only) Closed Beta on Thursday, January 12th. We will be selecting a larger group of people from our mailing list this time, so make sure to be on the lookout for an email invitation on Thursday! (And check your Spam / Promotions folders!)
PAX South & PC Gamer Weekender
Tripwire and Antimatter will be at PAX South in San Antonio, TX on January 27-29th. We'll be showing off Rising Storm 2: Vietnam and KF2: Incursion. We will be giving away Beta keys to those who come to our booth and play RS2: Vietnam!
We also have a booth at the PC Gamer Weekender event in London, UK on February 18-19th and will be giving Beta keys away at that show as well. If you're attending one of these events make sure to stop by and say hi!
Closed Beta Wave 3 Changelog:
New Additions
Weapons
- C4 and Claymore now display a detonation distance boundary from planted mines when the clacker is brought out
- Players can now perform a melee attack using the punji trap shovel
- New camera animations added for melee attacks using the pick mattock
Gameplay
- Lots of changes and improvements to helicopter functionality:
- Players can no longer exit helicopters moving too quickly or too high up
- Helicopters no longer kill freshly exited players
- You can now hold shift to zoom when sitting in the back seat of the Loach
- Improved messaging and effects to let crew/passengers know when they have been hit
- Improved the damage distribution between passengers in a helicopter for impacts to the helicopter
- Improvements and refinements to the damage dealt to players by rotor blades
UI
- Updated "Commo Rose" with new graphical style/increased usability
Graphics
- Various placeholder post processing effects added to the graphics setting menu
Audio
- New sounds for dropping weapons
- New handling sounds for various weapons (M40, M37 Ithaca, M14, M3 Grease, 1911, M16, DP28, Claymore, Binoculars)
- New impact SFX for the Pick Mattock
- New sound for Claymore and MD82 planting
- Spooky, Recon Plane and F4 Phantom sounds now fade out rather than cutting off abruptly when they leave the battlefield
General
Maps
- Supremacy - Song Be has been visually overhauled based on feedback from previous beta waves. Objectives B, D and F have also undergone significant redesigns.
- Territory - Cu Chi has also had design iteration from previous waves - additional cover and flanking opportunities have been added
Gameplay & Balance
- Improvements to the HUD indicator system for near misses, now includes fire landing in front of the player
- Improvements to the mantling system and smoothness of mantling over and climbing onto objects
- Tweaks to player movement, speed, jump height, etc
- Helicopters now receive double the damage when flying through Spooky fire.
Weapons
- Improved usability of M60 when ADS by adjusting position and scale of sights
- Stance changes like crouching and standing now cause sight-misalignment
- Spooky and F4 Phantom now register damage done to them by all weapons
- Napalm and Spooky damage radius adjusted to match their visual effects
- Improved sprinting animation for XM21, now blocks less of the player's view
Audio
- Refinements to weapon handling sounds
- Refinements to Huey and Cobra helicopters' sounds
- New sounds for all weapons on the Cobra helicopter
Misc.
- Improved sprinting camera animation
- Cobra and Huey helicopters now have messaging to tell gunners how to man their positions
- Various improvements/refinements to the effect of bleeding on the player
Bug Fixes
Gameplay
- Proning no longer causes occasional extreme first person camera jitters
- Fixed an issue where spectators could break the player count
- Fixed an issue where helicopters would not take damage from napalm
UI
- Fixed an issue which would cause performance issues while viewing the scoreboard
Weapons
- Fixed an issue where cooking smoke and signal grenades would cause them to vanish
- Fixed animation and function issues with MG bipod folding and unfolding
- Fixed an issue where the AK47's bolt did not sync as intended after firing the last shot from a magazine
- Fixed animation/weapon inaccuracy when reloading of the M14 and XM21
- Fixed an inaccuracy on the front sight of the Type 56-I
Graphics
- Fixed an issue where opening a map with post-processors activated through settings would cause the game to crash
- Fixed issues with various materials in character customisation (glasses, NLF headscarf etc)
- Fixed an issue where "splash" PFX would appear above the surface of water
- Fixed a clipping issue with the Pick Mattock digging animation
Audio
- Fixed an issue where planting punji traps would call incorrect sounds on the digging animation
- Fixed an issue with the tail-end of the M195 Cannon, Loach & Cobra minigun sounds
Known Issues:
http://forums.tripwireinteractive.co...-how-to-report
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