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The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

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So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

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[Map] TE - Climb Up

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  • [Map] TE - Climb Up

    Update: 24.04.2014
    No further Updates planned

    Some Infos:
    Mapname: TE - Climb Up
    Version: 1.351
    Attackers: Allies
    Defenders: Axis
    External Info:
    Target: Allies needs to cap the Hill / All Artys
    Special Thanks to: |DD|Thor,|DD|Mad-Fred, |DD|GrimReality,|DD|-Team, Danh, 11_Harley_11 (Custom Trees),[ICV]Hansstar, [ICV]Wolverine (Custom Trees), [HS]Romano, Twrecks & Drecks = Twix, BoH-Rekrut, Srindhalaya, Catalavos, Greathero, Poncho and <AKA>Saftnase,<AKA>-Team, [RGN]-Team and Roccat for Mouse Support.
    and the Forum Community!

    done 1.351 Beta:
    - rebrewed

    Changelog History:

    Known Bugs:
    - some Trench Shadows are ugly


    Check out Steam Workshop


    greetz Sp
    Last edited by Spaehling; 05-08-2014, 02:24 PM.
    [URL=""]Map - Climbup[/URL]
    [URL=""]Map - Stalag 13[/URL]
    [URL=""]Map - Collection[/URL]

  • #2
    Thank you!
    Will this be available on the Steam-Workshop too?


    • #3
      yeah it still is, but iam a bit confused with the steam workshop atm.

      because the map file is 144mb in workshop and offline it is 201 mb. it isnt normal or?

      edit: and did i need to upload the server file in steam workshop too?
      Last edited by Spaehling; 11-04-2012, 05:29 PM.
      [URL=""]Map - Climbup[/URL]
      [URL=""]Map - Stalag 13[/URL]
      [URL=""]Map - Collection[/URL]


      • #4

        Thank You



        • #5
          BE SURE not to put beta and version numbers in the file name! It will only mess up user files once you update it to another version! With workshop there is no need to have version numbers anymore :P
          Formerly Extremity
          Specs: 8GB RAM, GTX 460, i5-3570k


          • #6
            Originally posted by Extremity View Post
            BE SURE not to put beta and version numbers in the file name! It will only mess up user files once you update it to another version! With workshop there is no need to have version numbers anymore :P
            yeah filename is still te-climbup. the number on the workshop is only in the title.

            and for the gameplay of the map: i realized its to hard for allies to cap the first the areas. i'll change it!
            [URL=""]Map - Climbup[/URL]
            [URL=""]Map - Stalag 13[/URL]
            [URL=""]Map - Collection[/URL]


            • #7
              Love the Stukas

              And how does it work this Stuka thing? Called by the commander or like random environmental arty? Can their bombs kill people or is it just aesthetic? Do they always target the same spots?

              Sorry for sounding annoying, but I'm really, really interested in this


              • #8
                hey nezzer,

                the stukas come down after a capzone (not all), if allies captured it. the positions are fixed at the moment, but i want to copy & paste some stukas and change the position a bit and put a random-trigger into kismet.

                Like: 3 Planes came down, but 9 Planes exist. And every plane has a different random count. the timing is never the same.

                Shrindhalaya told me to make a trigger for the commander. but iam still lazy to find my way through it. lots of other stuff to do

                At the moment all Stukas you can see, are the plane i created. so my plan isnt finish yet.

                and yeah they make damage to the player but the impact don't create and crater. i hope you can understand what i mean, my english isn't the best ^^
                [URL=""]Map - Climbup[/URL]
                [URL=""]Map - Stalag 13[/URL]
                [URL=""]Map - Collection[/URL]


                • #9
                  The map is VERY bright, almost neon bright (you'll notice it most when you look at the trees and other players or your own arms), if there's any way to tone it down a bit, you should definitely think about tweaking that.

                  Otherwise it looks great, and from what I've tested with you it should play great too! We need to get Thor to put it in the DD rotation


                  • #10
                    Played it for the first time last night with 20 bots (10 each) and Axis ran out of reinforcements after about 15 mins.


                    • #11
                      Originally posted by Major_Day View Post
                      Played it for the first time last night with 20 bots (10 each) and Axis ran out of reinforcements after about 15 mins.
                      yeah thats such things, we need to talk about. its my first map, so i dont have any feeling for the correct valvues.
                      [URL=""]Map - Climbup[/URL]
                      [URL=""]Map - Stalag 13[/URL]
                      [URL=""]Map - Collection[/URL]


                      • #12
                        yeah. both times i played it, the axis ran out long before i could cap it all.

                        was there an undate today? i got more files downloading when i signed into RO2 a while ago. and after i got it, i got an ambiguous file message.
                        1 million fps Slow Motion video of bullet impacts made by Werner Mehl from Kurzzeit - YouTube

                        Support your custom mappers! Only play servers willing to run custom maps!


                        • #13
                          Just tried it - the Germans could use more guys.

                          The STUKAS were a big surprize!

                          pretty cool effect !


                          • #14
                            Originally posted by clambo View Post
                            Just tried it - the Germans could use more guys.

                            The STUKAS were a big surprize!

                            pretty cool effect !
                            did they get you? i love'em!
                            1 million fps Slow Motion video of bullet impacts made by Werner Mehl from Kurzzeit - YouTube

                            Support your custom mappers! Only play servers willing to run custom maps!


                            • #15
                              This map is totally unsuitable for the tank,its just a sitting duck,and i see no use for it at all.