Announcement

Collapse

Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.
General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!
DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.
Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less

Webley Mk VI Revolver

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Webley Mk VI Revolver

    A few weeks ago I decided to make something for this game (well, more like "try to make" actually). Since I've got some meaningful results, I'm posting them to (hopefully) get some feedback. I have no idea how to put model in that game yet, so I'm also not aware what I should keep in mind, while making it for that purpose. I hope some more experienced people could take a look and tell me what needs to be reworked, added ect.

    Also I'm not consider myself "a pro", so any hints and remarks about 3d modelling are welcome too.
    Attached Files

  • #2
    Looks good, does it have a skeleton or any animations?
    --------------------------Beskar Mando-------------------------
    sigpic

    Comment


    • #3
      How exactly do you want to put it in game?
      playing RO since 2009.
      IOM 3d modeller, animator, historical research. IOMmod.ucoz.com

      Comment


      • #4
        Like I said I have no idea how to put it in the game yet, so don't ask me about skeleton or animation. Its just a roughly finished 3d model, which means it has to be UV unwarped and maps has to be made. I'm going to look after some materials on how to put it in game later (I think there were some tutorials on this very forum).
        I suppose I could at least replace Nagant just for fun of running with my own creation alone, on a server set up by myself. It wouldn't be very practical though and it would rather see it used as a part of something bigger - HotW comes in mind here, but they might already have it or working on it.

        After all If I am not be able to do that or it will be useless, I'll still have a nice finished model - I could use it in a different game or simply have it in my portfolio.

        Comment


        • #5
          If you want I can integrate it into our UK mod.

          Comment


          • #6
            Have you heard of heroes of the west? It's a mod which takes the game to the western front. Americans and british.

            The British are almost done and have an arsenal large enough to play. But they only have 1 sidearm currently and that side arm is the browning Hi power. While there were about 100,000 of them in British commonwealth service most of them were in the hands of paratroopers or Canadians.

            A .455 Webley would be far better.

            Heroes of the west could have it animated and textured for you. Implemented into the game. And of course there's also randompersons desert rats mod. Set in Africa 41-43. There's even a WW1 Mod called Ausfmarch. Can't have a ww1 mod without the webley.
            Last edited by Lemonater47; 11-18-2015, 07:09 PM.

            Comment


            • #7
              Originally posted by Lemonater47 View Post
              Heroes of the west could have it animated and textured for you.
              Aw come on now, how am I supposed to compete with that?

              Comment


              • #8
                Originally posted by RandomPerson78642 View Post
                Aw come on now, how am I supposed to compete with that?
                Who said we need to compete?

                Comment


                • #9
                  Yeah. We could get it good and working. Then you can use it with the Creators permission. And if you pay us $5,000.

                  Sounds fair to me. Perfect collaboration.

                  Comment


                  • #10
                    I feel kinda stupid because I completely overlooked the fact, that a Nagant has a fixed cylinder gate loading mechanism, so a Webley require an entirely different animation of reloading since its a top break revolver.

                    This lead me to the question how accurately the whole process could or should be shown in game. There are three visible moving parts. First of all, the gun has to be "broken", therefore the half of it should rotate and it is sort of obvious and without a question.
                    There is also a barrel catch (the yellow part where the rear sight is) that has to move in a first place and I'm not so sure if it has to be actually animated. I feel like most players would even notice it.
                    The last thing is an extractor. I didn't modelled that part yet (I'm not sure if I have to). Theoretically it should automatically push spent casings, as soon as a revolver is "broken" (the part is visible here -> http://s127.photobucket.com/user/gun...VI003.jpg.html), but I don't know how hard is to implement such a thing.

                    There is also a question if bullets in chambers should be modelled and if its possible to show how spent casings actually leave chambers during the reloading process.

                    I strongly suspect that the whole thing has to be simplified. Am I right?
                    Attached Files

                    Comment


                    • #11
                      Originally posted by Lemonater47 View Post
                      Yeah. We could get it good and working. Then you can use it with the Creators permission. And if you pay us $5,000.

                      Sounds fair to me. Perfect collaboration.
                      No that's unlawful extortion, big difference.
                      You'll need a skeleton, full animations (probably could use both the nagant's skeleton and animations.)
                      There's a lot of stuff you need.
                      You need it coded, completely, a set of 3rd person animations, FX Sockets, an anim set and anim tree.
                      You also need a map for it, and a new role class.
                      --------------------------Beskar Mando-------------------------
                      sigpic

                      Comment


                      • #12
                        Originally posted by Beskar Mando View Post
                        No that's unlawful extortion, big difference.
                        You'll need a skeleton, full animations (probably could use both the nagant's skeleton and animations.)
                        There's a lot of stuff you need.
                        You need it coded, completely, a set of 3rd person animations, FX Sockets, an anim set and anim tree.
                        You also need a map for it, and a new role class.
                        Jokes man.

                        We've also accomplished the above several times before with other weapons. And no you can't use the nagants skeleton and animations. The Webley is a top break revolver. Meaning you "break" the barrel forward. This also automatically ejects all the cartridges. So it would be like trying to use TT-33 animations for the C96.

                        Comment


                        • #13
                          Originally posted by Lemonater47 View Post
                          And no you can't use the nagants skeleton and animations. The Webley is a top break revolver. Meaning you "break" the barrel forward. This also automatically ejects all the cartridges. So it would be like trying to use TT-33 animations for the C96.
                          Clearly you have never tried making new weapon.
                          First, nothing stops you from using any weapon skeleton, the only question is amount of bones and their hierarchy. You can even make AT rifle with nagant skeleton, with totally changed animations.

                          Second, just only different reload animation doesnt make all other animations useless. If in regular nagant animations webley fits normally in right hand, then it can use nagant animations without any problem, you will just need to add few different reload animations.

                          Making c96 in TT animations is totally possible, unless standart position of hand does not match the form of C96 handle. You just need new reload animations, probably new shot animations.

                          Remaking whole skeleton and whole animset just because of different reload is probably one of the most pointless and giant waste of time and work you can ever do in RO2 modding. Especially because due to cover system every weapon in RO2 has A LOT of animations, about 70 for SMG for example, even more for bolt action rifle. Not much different for pistols and revolvers. Remaking all of it would take RIDICULOUS amount of time.

                          G43 has different reload animations from SVT-40, that doesnt mean that we had to remake whole skeleton and whole animset, we only added new reload animations to SVT animset.

                          G98 has different bolt handle position, it doesnt mean that we had to remake the whole animset. We only changed reload and bolting animations (quite easilly).
                          Last edited by aaz777; 11-19-2015, 08:27 PM.
                          playing RO since 2009.
                          IOM 3d modeller, animator, historical research. IOMmod.ucoz.com

                          Comment


                          • #14
                            As soon as you change the amount of bones it's really a different skeleton. A modified skeleton if you will. That's where the confusion started. I know you can cannibalise other animations but when you can get new specific ones made too I mean why not right? And you can't use the nagants animations even though you can use a modified skeleton. Not the exact same unchanged skeleton.

                            The rest of the british arsenal as well as a couple of new american and british weapons are done 100% complete in heroes of the west. We are missing a G43 though. If you want we could be brand spanking new 3rd person animations for it. So you can use it for IOM. Even new 1st person animations if you so wish. We don't want germans running around with G41s that isn't even remotely accurate. We're even heavily considering removing that MP40/I. Then again we would still like an upgrade/variant at 25 or 50 to replace it.
                            Last edited by Lemonater47; 11-19-2015, 08:47 PM.

                            Comment


                            • #15
                              Originally posted by Lemonater47 View Post
                              As soon as you change the amount of bones it's really a different skeleton. A modified skeleton if you will. That's where the confusion started. I know you can cannibalise other animations but when you can get new specific ones made too I mean why not right? And you can't use the nagants animations even though you can use a modified skeleton. Not the exact same unchanged skeleton.

                              The rest of the british arsenal as well as a couple of new american and british weapons are done 100% complete in heroes of the west. We are missing a G43 though. If you want we could be brand spanking new 3rd person animations for it. So you can use it for IOM. Even new 1st person animations if you so wish. We don't want germans running around with G41s that isn't even remotely accurate. We're even heavily considering removing that MP40/I. Then again we would still like an upgrade/variant at 25 or 50 to replace it.
                              That's because you obtained them from AMG, or at least most of them. Probably could use a fair portion of the animations from the Nagant, and the skeleton, I'd have to check the skeleton though. Even if it is "modified" it wouldn't be a big problem, just the reload.
                              Furthermore this was for alpha-testing, anims and exact skeletons shouldn't matter.
                              Last edited by Beskar Mando; 11-19-2015, 09:43 PM.
                              --------------------------Beskar Mando-------------------------
                              sigpic

                              Comment

                              Working...
                              X