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  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.
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Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.
A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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A mutator for regulating wave adjustment when players join?

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  • A mutator for regulating wave adjustment when players join?

    Is there a mutator that can prevent the game from adjusting the number of zeds BEFORE players actually join the fight? When people connect to the server while you're between waves, the server immediately adjusts the values for number of zeds and their HP. If those people don't actually join into the game before the wave starts, you're now stuck with what you would have otherwise had help with.

    So I was wondering if there is a mutator that can prevent the game from changing the wave size until after the player actually joins into the game.

  • #2
    It doesn't adjust to how many players are in-game, it adjusts to how many player's that are alive. - Friendly, supportive game server host awaiting your arrival.
    >> My Custom Content Archive <<


    • #3
      Originally posted by FluX View Post
      It doesn't adjust to how many players are in-game, it adjusts to how many player's that are alive.
      I'm not so sure, I have noticed before that a player who connects during the trader wave, but doesn't actually spawn does indeed increase the specimen count.

      I was solo in a server for a few waves before this happened, and the starting specimen count went from about 60 the wave before to 130 on the new wave. I didn't think the jump from wave 3 to 4 was so intense

      This was a long long time ago mind you, so whether its been recently fixed in a patch or not, I can't say.
      Last edited by Undedd Jester; 04-13-2012, 08:54 AM.

      I'll think of something to put here later....


      • #4
        I may be mixing myself up with the health of the specimen and the specimen amount per wave. I know for sure the specimen health ON SPAWN changes to how many are alive and not player total (not including spectators). If you mean that people joined in too late and the wave is about to start so the specimen amount rises, I wouldn't be suprised cause that I think that is total players (without spectators). - Friendly, supportive game server host awaiting your arrival.
        >> My Custom Content Archive <<