Cheers for the Source! will be good to have a look through to see how somethings were done.
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ChangeLog (I might have missed a couple of things)
Code:Aliens KF 1.1 -Fixed Alien Squad mechanics to bring it inline with TWIs changes. -Fixed Alien blood splatter and hit impacts. -Added Preatorian as a line breaker. -Added icon to display help identify facehugged players. -Teaked Alien Lurk behavour. -Reduced cost of Motion Tracker -Medic Spawns with Motion Tracker -Reduced resale value of weapons to prevent suicide cash cylcing. -Added more xeno sounds to increase veriation. -Included Mutator to add aliens to existing zed squads.
Congrats on getting it working and quite a nice update. Thanks for the source too. What exactly you done to stop it working etc?
Meh, one could argue you had no good reason to provide a mirror.
Either way thanks for taking it down and allowing us to manage the mod our way.
Feel free to distribute this mod as you like under the condition this readme is included in the download and the original file structure remains intact.
You guys might want to fix the home page on your mod.
Apparently freely distributing the mod isn't so free, it has terms and conditions.
So sue me for forgetting that part. =P
Well, given that we've had some feedback. We've included an American host alongside the EU host. And amended the archive name to prevent any confusion which was a slip up on our part. Thank you Skillz for pointing this out.
I'm not here to sue or blame persons who do work for free.
Well finally updated my server. Got it started and went to connect to it. Turns out that since none of the files have new names, I now have to update all the files on the redirect.
More trouble than it's worth. Therefore I don't think I will be hosting an Aliens server anymore.
Wouw...just amazed at this. Serveradmins bailing because of a fastredirect. Haha
Actually, that's only part of the reason as I just tested this theory myself.
I updated all the files on the redirect + server.
Connected to the server and BAM, file mismatch.
Thus meaning in order to continue working with the Aliens modded server any clients that want to play on it must update locally as well. Granted that's what the Steam Workshop is for, not everyone, including myself, wishes to use that.
Additionally, someone who played on the server previously will now be confused as to what to do since they are all of a sudden greeted with a "file mismatch" without knowing they either subscribe to the mod in the Workshop or delete the files from their local client and download them again.
Although after ~30 days, by default, it will fix itself since the cache will be purged.
Still, you guys are talking about creating confusion like it's a big issue.
I try to stay out of arguments.. but, I'm lost on what your saying there... I updated my servers this morning before I went to bed... and I have people playing on them with no problems. I first installed the update on one server, which i kinda use as my test server first, and all went well... Oo I thought it was a very easy and quick update... All I had to do, was use the update, copy the files over, and not have to worry about any name change. As long as they updated the same files to the work shop, the files should auto download to the client from steam, when the user logs on to Steam, just as with any game update.
Now I'm not a fan of Steam work shop, because a file mismatch cannot be taken care of by itself, as it can when clients download straight from the server... I have had issues with clients and server perks.... and the only file I have changed on server perks is the serverperksp file, and yes, i changed the name of it but it still causes problems with the steam work shop.. I'm guessing its because of the serverperkmut file... i didn't rename it, but i thought it was server side only??? So, i go through issues having to explain, how to unsubscribe to it on the workshop and then having to go and delete the files manually... I'm sure some people never make it to my server because of this... but, nothing i can do, until Steam makes their files like the servers when they are downloaded, cache and not regular system files... But, anyways lets get back on track...
Now as long as they updated the Steam workshop with the same files they have on the download link, no issues should happen. Again, i was able to add the files to my server and my redirect, and connect to it with my gaming system, with no problems, and as I type this, i'm watching others connect to my servers with no problems. Ever thing should go smooth as long as the same updated files are used on the workshop as they have listed on their website. I'm not for certain why yours is not working, if you are not using the workshop especially. When I connected to my server, it downloaded the new files from the redirect, and I never got a mismatch message.
Now I cannot say 100% for people that use the work shop... again, not a fan of the work shop, until how it handles files is changed... but, i would think everything should go smooth either way... I really confused on how your getting a file mismatch? if your not using the steam workshop especially. Was you logged into KF while you was updating your server, and then try to connect right after you updated without starting your KF game? I'm just trying to figure how your getting a file mismatch
As for not changing the version... Yes, that is not good in a way. But, it's not the end of the world by no means. I can understand why they didn't put a version number on it... they would have had to go through the entire source to reflect the version change... which with this amount of source files, your looking at an hour to hours doing it by yourself.. or close to it. that gets old in a hurry... I know some of my perks i made... i have halted the updates, because I just don't have time to go through and change the version number... I however don't use the steam work shop for the perks I made, so I don't have to worry about keeping that updated also. But, i'm about done with version numbers also, if there is to be any more updates to the perks i made... I just don't have an hour or so, to set and change the version number for a few updates. But, with no version number change, the problem comes when people start hosting the files on 3rd party download servers. That will really cause issues, because in time, 3rd party servers usually lacks on keeping the newest files available.
So no version number, yes there will be some mismatches at first. but, as long as updates are posted here on the forums, its an easy and quick fix for server admins. That is why file downloads should be kept in one place, to keep version mismatch to a minimum, and will allow server admins one direct place to come to for the most up to date files, and one direct place to keep check on for updates.
So, I can understand why they are asking for the file downloads to stay in one place. Because if they are not going to use version numbers, then you would want the download links to come from the source of the files, and keep 3rd party links out... Because if they do an update... and something doesn't work... i as a server admin, knows to come here, to this thread and the updated files should be here on the link provided. Now if there was a 3rd party link, and if they released an update, until the 3rd party link was updated... there would be confusion. because server admins would be downloading from that link, thinking they where getting the newest files, when they where still getting the same files as before.
Again, maybe I missed something, I still don't understand how your getting a file mismatch, especially if your not using the work shop, other than when you updated your server and redirect, you connected via your client without restarting KF. But, I know you already know that, because your a vet on here, not coming across negative when saying that, stating a fact there, but, I'm just confused on how your getting a file mismatch
However, it just hit me, did you say you changed or added a version number to it? How did you do this correctly? You would need to go into the source to make the changes also for the new version listed on the files. I didn't think they were allowing people to decompile the files, that is why others was waiting for a source release. That might be where your getting the file mismatch. Again, i'm just trying to think of things to why your getting a version mismatch, especially since your not using the work shop.
However, I'm not running the mod strictly as a alien server, i'm only using the aliens from the mod, and using them in my sandbox servers with several other mods running, and I haven't has any issues yet. But, I still don't understand how your getting the version mismatch, unless its one of the two ways i have listed above
http://www.mostimpressive.nl/AKF/
We had a bit of a hickup with the :
AKFHUD_T.utx file
Redownload the update, and it should have it in the texture folder.
After that it wont give you the mismatch again.
Next time say wich file is fcking up so we can help you guys faster.