isn't there any way to make the new weapons reflect the perk discount without getting into the source code?
I see it now that you were right I was "forced" to withdraw some of the skins and the problem has gone away, now all my maps are working ...but still that is at least theoretical problem to solve (for those who care) "why the hell some maps work and the rest don't?"You have waaaay too much stuff loaded at once, you will need to remove some stuff like weapons, mutators, or other things
I see it now that you were right I was "forced" to withdraw some of the skins and the problem has gone away, now all my maps are working ...but still that is at least theoretical problem to solve (for those who care) "why the hell some maps work and the rest don't?"
I moved from a Windows Box to a Linux Box using TCAdmin and now the stats are not loading at all... Can anyone help?
First issue when porting serverperks from windows to linux are line endings. Windows uses \r\n (10 and 13 ASCII characters) while linux only \n. There are many tools to convert text files from windows to linux format. For example you can open ServerPerksStat.ini with Notepad++ and select Edit -> EOL conversion.
Second, as ro_sauce already said, are steamid's. Try to set bUsePlayerNameAsID=True in ServerPerks.ini. If perks will work, then it is steamid's issue.
Btw, Marco, can you make it to work both player identification methods in the same time? That is, look for a player record by ID, if not found - look again by name (in case of steamid has been changed). It could make life easier for many admins...
I released a new version of this mutator (you'll find more information on the first post).
It includes a couple of new features and bugfixes.
Enjoy.
Deriving class from SRHUDKillingFloor stops smiles from working.
Example:
MyHUDKillingFloor.uc:
Code:class MyHUDKillingFloor extends SRHUDKillingFloor;
MyMutator.uc:
Code:simulated function PostBeginPlay() { Level.Game.HUDType = string(Class'MyMutator.MyHUDKillingFloor'); }
When launching the game with ServerPerksV6 + MyMutator, smiles don't work. But they work when launching ServerPerksV6 only.
Maybe it is because smiles are imported in the ServerPerks.u, not stored in a .utx?
Deriving class from SRHUDKillingFloor stops smiles from working.
Example:
MyHUDKillingFloor.uc:
Code:class MyHUDKillingFloor extends SRHUDKillingFloor;
MyMutator.uc:
Code:simulated function PostBeginPlay() { Level.Game.HUDType = string(Class'MyMutator.MyHUDKillingFloor'); }
When launching the game with ServerPerksV6 + MyMutator, smiles don't work. But they work when launching ServerPerksV6 only.
Maybe it is because smiles are imported in the ServerPerks.u, not stored in a .utx?
That might explain it. Marco has moved onto more of the server side so some of it doesn't work properly on Solo.I'm sorry. This issue only happens in solo games (and maybe only on my PC due to tons of custom content installed for a game). When playing on dedicated server, everything works fine. Sorry for misinformation.