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Code How to decompile KF2 code

Wow this is actually really useful info, thanks for sharing! On a side note, does anyone know if there is way to call non-exec functions from the level editor? For example, is there a way to call the OpenTrader() function found in KFTraderTrigger through Kismet in the editor?
 
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command is:
Code:
KFEditor.exe batchexport CLASSNAME.u class uc FOLDER
Credits for this goes to GMK|Jigsaw for figuring it out.

Also you should check out UE Explorer, it's free, fast, and easy to use http://eliotvu.com/portfolio/view/21/ue-explorer


Hi! Please tell me, what's the problem with me? It seems to do everything right and have the file and bat file is written correctly.
Code:
KFEditor.exe batchexport ZAMV1_1.u class uc ZAMV1_1
dc202f5ef871c434c1fc4487468a6754.jpg


All files are located in
\Steam\steamapps\common\killingfloor2\Binaries\Win64
 
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