| Killing Floor 2 perk | |||||
Field Medic | |||||
General Information | |||||
| XP Objectives | |||||
| • Dealing Field Medic weapon damage. | |||||
| • Healing Teammates. | |||||
| Starting Loadout | |||||
| HMTech-101 Pistol | 9mm Pistol | ||||
| Scalpel | Medic Grenade | ||||
Perk Information | |||||
| Role | |||||
| • Healing and boosting teammates. | |||||
| • Tanking big ZEDs. | |||||
| Strength | |||||
| • Survivability. | |||||
| • Mobility. | |||||
| • Healing grenades. | |||||
| Weakness | |||||
| • Lacks the firepower. | |||||
| • Must rely on teammates. | |||||
| • Ineffective against big ZEDs. | |||||
| Target Priority | |||||
| HIGH | |||||
| MEDIUM | |||||
| LOW | |||||
Related Achievements | |||||
| PS4 Trophies | |||||
Perk Overview
The Field Medic perk in Killing Floor 2 specializes in mid to long range combat with an emphasis on healing. They spawn with a Scalpel, HMTech-101 Pistol, 9mm Pistol, and their grenade is a Medic Grenade. This perk gains experience by dealing damage with Field Medic weapons and by healing teammates.
Weapon List
| HMTech-101 Pistol | ||||
| HMTech-201 SMG | ||||
| HMTech-301 Shotgun | ||||
| HMTech-401 Assault Rifle | ||||
| 9mm Pistol | ||||
| Dual 9mm Pistols | ||||
| Scalpel | ||||
| Medic Grenade | ||||
Bonus Experience
The Field Medic is awarded bonus experience for healing every 20 HP on teammates.
Normal |
Hard |
Suicidal |
Hell on Earth |
|
|---|---|---|---|---|
Bonus Experience |
4 |
4 |
4 |
4 |
Perk Bonuses
This table represents the passive stat bonuses the Berserker receives.
Syringe Recharge Rate
|
max. 200%
|
( Decrease syringe recharge rate 8% per level )
| |
Syringe Potency
|
max. 50%
|
( Increase Health restored by syringe 2% per level )
| |
Bloat Bile Resistance
|
max. 50%
|
( Decrease damage from poison 2% per level )
| |
Movement Speed
|
max. 10%
|
( Increase movement speed 0.4% per level )
| |
Armor Bonus
|
max. 75%
|
( Increase Armor 3% per level )
| |
Perk Skills
This table represents the active abilities the Field Medic has access to. You have the option of choosing one per tier:
Conditioning
| ||||
| Symbiotic Health | 5
|
Resilence | ||
| Increase total Health 25%. Healing teammates will heal you 10% of your total Health. | Increase damage resistance 1% per Health point lost, up to 50%. | |||
Movement
| ||||
| Adrenaline Shot | 10
|
Combatant Doctor | ||
| Shooting teammates with healing darts increases their movement speed 10% for 5 seconds. This can stack up to a 30% bonus. | Increase magazine capacity of perk weapons 50% and movement speed by 10%. | |||
Damage
| ||||
| Focus Injection | 15
|
Acidic Rounds | ||
| Shooting teammates with healing darts increases the damage they inflict 5% for 5 seconds. This can stack up to a 20% bonus. | Perk weapons can poison Zeds, inflicting poison damage over time. | |||
Combat Technican
| ||||
| Coagulant Booster | 20
|
Battle Surgeon | ||
| Shooting teammates with healing darts increases their damage resistance 10% for 5 seconds. This can stack up to a 30% bonus. | Increase damage with perk weapons 20%. | |||
Advanced Tech
| ||||
| ZED TIME - Airborne Agent | 25
|
ZED TIME - Zedative | ||
| You release a healing gas During Zed time, healing teammates close by. | During Zed time, damaging Zeds with perk weapons will slow them 30% and do massive amounts of poison damage. | |||
Perk Notes
Perk Talents
This table represents the active abilities the Medic has access to. You have the option of choosing one per tier.