* Fixed some weapon pickups giving free 9mm ammo
* Fixed M4 pickup giving player M4203 ammo when M4203 is in inventory
3 KB (468 words) - 23:51, 23 October 2013
<h3>Giving Ammo</h3>
<h3>Ammo / Reloading</h3>
4 KB (595 words) - 14:21, 31 July 2016
*[[Giving Ammo]]
*[[Ammo / Reloading]]
4 KB (552 words) - 21:15, 10 June 2017
...s that function just like the [[Med-Syringe|Medical syringe]], effectively giving the Medic range to their healing capability. While all medics should carry
...ral lesser specimens with a single magazine is doable if you avoid wasting ammo.
7 KB (1,154 words) - 20:43, 20 June 2014
...y bolting (in sights), faster reload of clips. Though it suffers from less ammo, as the MN starts with 4 more clips.
...load, it will be ejected rather than a usable round. Thus saving ammo, and giving you a faster single round reload.
3 KB (579 words) - 01:59, 14 October 2012
* Ammo - MG ammo in the back of the turret and beside the hull gunner, while the main gun ro
* Ammo - MG ammo beside the hull gunner and in the hull behind the loader, main gun rounds s
8 KB (1,395 words) - 18:30, 23 May 2012
* Fixed rounding issue between server and client when buying ammo
* Fix for the changed [[Welder (Killing Floor 2)|welding]] rate giving people too much XP
4 KB (526 words) - 22:37, 9 January 2017
...s can resupply the Machine Gunner, so it is possible to avoid returning to ammo dumps by requesting resupply.
...ied target - try using other flat surfaces set back from openings to avoid giving your position away or, if all else fails, fire accurate bursts, before duck
4 KB (632 words) - 21:29, 25 October 2012
| Strength_1=Large Amounts of Ammo
...le power and the sidearms or on enhancing their weaponry by giving it more ammo, stopping power and better handing.
13 KB (1,835 words) - 21:47, 21 July 2018
* Fixed Medic Enforcer Perk not giving new max ammo
5 KB (670 words) - 08:43, 15 January 2017
...edic (Killing Floor 2)|Medic's]] Enforcer skill not giving correct maximum ammo
7 KB (954 words) - 08:35, 15 January 2017
...he may simply run out of rage and begin walking at an extremely slow pace, giving you more than enough time to line him up - this does not happen if his rage
In solo play, Scrakes are extremely difficult and require kiting and ammo conservation - simply putting one round from the [[MAC10|Mac]] or throwing
17 KB (2,872 words) - 09:15, 4 February 2017
*** Always Prepared - Get 25% more ammo for sharpshooter weapons and grenades
...ore damage on a direct hit with demo weapons, but lose 3 ammo from the max ammo count per weapon
28 KB (4,277 words) - 16:07, 13 January 2017
...t of raging Fleshpounds to block them from catching up to their teammates, giving them time to back off and regroup.<br />
However the more ammo-efficient way to take down Fleshpounds is repeated headshots using the [[AA
27 KB (4,298 words) - 06:42, 28 January 2018
...inegun'' in the form of the ''[[Stoner 63A LMG|Stoner 63A]].'' With ''high ammo capacity,'' a ''high rate of fire,'' and ''limited accuracy,'' the Stoner 6
...rogress with meaningful talent choices that amplify different play styles, giving players a progression path that is expansive and full of rewarding mileston
28 KB (4,165 words) - 09:39, 28 March 2018
...inegun'' in the form of the ''[[Stoner 63A LMG|Stoner 63A]].'' With ''high ammo capacity,'' a ''high rate of fire,'' and ''limited accuracy,'' the Stoner 6
...rogress with meaningful talent choices that amplify different play styles, giving players a progression path that is expansive and full of rewarding mileston
46 KB (6,894 words) - 23:22, 20 January 2019