about RPG40 - why it cant destroy things like barriers, bunkers and walls? IRL it was very often used to destroy a bunker.
About HHL3 - it must be removed, like MkB42. Not only because it is 100% wrong in operation, but because it wasnt in Stalingrad. And even if it could be - to the end of 1942 year Germany produced only 9000 HHL3 which is very small number.
so, it must be removed from all Stalingrad maps.
Hmm not sure, I have just search for wikipedia:
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Specifications
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- Weight: 3kg for the H3 version, 3.5kg for the H3.5 version.
- Date of issue: November 1942
- Penetration: 140mm of RHA angled at 0 degrees, 20 inches of concrete
- Fuse: Friction ignited 4.5 second delay fuse, increased to 7.5 seconds in May 1943
- Production: 553,900 produced 1942-44
- Declared obsolete in May 1944 in favour of the Panzerfaust, but existing stockpiles were still used.
Similar on the german wiki page, first use was 1942 at the Wolchow Front.
So i wouldn
I assume that having two states for any appropriate door might be an engine limitation
I'll bet that making some objects NOT destructible has something to do with trying to maintain map balance.
I'd also like to see boarded up windows destructible either by fire or a rifle butt.